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Star Wars Zero Company director has 'an axe to grind' with turn-based tactics, says fans don't have to settle for no story, crummy graphics, and clunky controls: 'Depth doesn't cost you elegance'
By Justin Wagner published
News "How do we do something that makes you feel something as a player, and not just think through a problem?"

'Early on in the 2000s, we got enamored with consoles and I think certain games didn't make the leap right:' Star Wars Zero Company's director has a theory about why old school PC gaming genres are back with a vengeance
By Justin Wagner published
news "Hopefully people are just [going to say] 'a great game is a great game,' and look at it from that perspective."

Mechabellum is a conversation you should be having
By Jake Tucker published
Fighting Words Them's fighting words.

Sintopia, the management sim that smashes together Dungeon Keeper and Black & White, will stand before Steam's pearly gates for judgment in April
By Rick Lane published
News Team 17's Bullfrog-like strategy game releases next month.

'Realtime-with-pause is not dead,' says lead designer of promising turn-based game Star Wars Zero Company
By Jody Macgregor published
News Which is why I'm looming over the genre's coffin with a stake and hammer.

Everything you need to know about Star Wars Zero Company
By Ted Litchfield published
zero to hero Bit Reactor's debut is a complicated and exciting beast of a tactics game.

Star Wars Zero Company's lead mission designer is eagerly waiting to watch all your all-astromech challenge runs: 'Granted, it might not be a very easy thing to do'
By Lincoln Carpenter published
News D-Squad rides again.

Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger
By Lincoln Carpenter published
News Hopefully nobody's processing that loss while the Tuskens are around. We know how that goes.
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