DirectX 12 Ultimate
Latest about DirectX 12 Ultimate

By Nick Evanson Published
News DirectX 11 hasn't gone anywhere, and don't expect to see DirectX 13 any time soon, either. Or ever, perhaps.

By Nick Evanson Published
Mesh shaders 101 Why it's taken so many years for mesh shaders to actually be used in a game.

By Jacob Ridley Published
Did I stutter? I've stuck a GTX 1080 in our test bench and I just cannot get anywhere close to passable performance.

By Dave James Published
News Now the CPU and GPU can both access VRAM directly, does a gaming PC need traditional system memory anymore?

By Jacob Ridley Published
RT enabled These are the games built to push the latest graphics cards to the limit.

By Jacob Ridley Published
News The DirectX 12 Agility SDK will circumvent Windows updates for a swifter rollout of features such as Variable Rate Shading.

By Alan Dexter Published
News You'll get a better experience with a PCIe 4.0 drive though.

By Dave James Published
News The Xbox Series X still has dedicated ray tracing hardware anyways...
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