Palworld studio Pocketpair says its new publishing division won't handle games that use generative AI: 'We don't believe in it'

Palworld Ancient Civilization Parts - Grizzbolt with a minigun
(Image credit: Pocket Pair)

Palworld developer Pocketpair kicked off 2025 by launching a publishing division, and was immediately swamped with interest: It received more than 150 pitches for publishing deals in its first week alone. Pocketpair Publishing boss John Buckley said at the time that the new division "will respect the autonomy and vision of developers and work together to make great games for people all over the world," but it turns out that there is one kind of vision the company isn't interested in: The kind that relies on generative AI.

"People are going to say I'm lying, but these are just the hard facts," Buckley said in a new interview with Game Developer. "We don't believe in it. We're very upfront about it. If you're big on AI stuff or your game is Web3 or uses NFTs, there are lots of publishers out there [who'll talk to you], but we're not the right partner for that."

In early 2024, for instance, Wizards of the Coast absolutely insisted that a Magic: The Gathering promotional image was made by humans—until it eventually admitted that, whoops, it wasn't, even though the company had committed to not using AI-generated art several months earlier. But by June 2024 it was back on the sauce with a listing for a "principal AI engineer" job, who would be responsible for "systems for intelligent generation of text dialog, audio, art assets, NPC behaviours, and real time bot frameworks"—even though it insisted that "our stance on AI hasn't changed."

2025 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games
Read moreRead less

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.