Skull and Bones leak points to a November release
Details about Ubisoft's long-awaited pirate game have purportedly slipped out via the Xbox Store.
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After years of waiting, Ubisoft's high seas piracy game Skull and Bones is looking more and more like it might soon see the light of day. Some of the signs are official, like Ubisoft's March request for testers, and others are more inadvertent, such as the April leak of a six-minute video showing NPC mutinies and ship crafting. And now another leak, from Twitter account Aggiornamenti Lumia, says the game will finally launch on November 8.
Aggiornamenti Lumia, which is known for leaking information from the Microsoft and Xbox online stores, said that an official announcement of Skull and Bones is "imminent," and that Xbox Store listings with preorder bonus details are ready to go, but not yet public.
Skull and Bones: 2022-11-08June 28, 2022
Skull and Bones made a very good first impression when it was announced in 2017, but ran into trouble shortly after. It's been delayed multiple times, and in 2020 the managing director of Ubisoft Singapore, the studio working on the game, was removed from his position following an audit into widespread workplace misconduct. It was most recently pushed into FY2023, which on a calendar puts it somewhere between April 1, 2022, and March 31, 2023.
The November launch date isn't official, but it does jibe with other recent Skull and Bones developments, including the recent appearance of the game on the ESRB website, all of which points to a Skull and Bones release coming sooner rather than later. It also fits with the expected timeline: Ubisoft recommitted to an FY2023 release for Skull and Bones in February, and a November release makes perfect sense for hitting the holiday season.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

