Psychonauts 2 update says it's almost finished, will be out in 2021
Double Fine will be able to finish it without crunch, which is nice.
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Over the break, Double Fine provided an update on the state of the studio's current project Psychonauts 2 in the form of a nine-minute video hosted by Tim Schafer. Wearing a Christmas sweater with the Double Fine's two-headed baby on it, he festively explains that "all the levels are in the game" and when the developers come back from their break they'll be finishing and polishing it. As the video description says, "2020 was a dang strange time but Psychonauts 2 is doing well and will release next year."
Double Fine's working process has changed, as this update shows. The studio committed to making Psychonauts 2 without crunch, and as Schafer says, "On the first game that was one of the worst crunch modes we've ever done." The other change is that everyone's working from home, and much of the video is footage taken from their Zoom calls, which means you get to see which staff members use backgrounds. (Schafer's is the "all work and no play makes Jack a dull boy" scene from The Shining.)
Double Fine seems to have made the best of work-from-home, and Schafer has become something of an "internal game streamer", playing each build while other members of the team watch and comment so the whole thing can be recorded for later analysis. You can see him jumping around various parts of Psychonauts 2 as the developers decide to cut a tram from a section or fix a problem with eyeballs detaching from the heads of some skeleton people.
As well as revisiting the completed levels, they'll apparently be working on the cutscenes, end credits, front-end menu, and a post-game epilogue that will let you explore the world after completing the story—something the original Psychonauts didn't have. So while there's still a ways to go, it does seem like Psychonauts 2 really is on track to release this year.
Check out this recent feature on how Double Fine became a creative hotbed.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.

