It's time to decide the worst graphical effect in games: depth of field vs vignette

Two games in a splitscreen showing certain graphical effects.
(Image credit: CD Projekt Red, Madfinger Games)

Motion blur, chromatic aberration, bloom… we've discussed many times whether these effects deserve a spot in a game's settings menu or are the hellspawn of satan's computer graphics division. Now it's time for you to chime in. One final reckoning; until I have the same idea again in five years' time. I am nothing if not returning to this well over and over again.

It's your classic knockout format: Two effects go head-to-head and only one makes it through to the next round. There are four initial rounds, then we'll move onto semis, then regional semis, regional quarter semis, semi regionals… nah, we'll make it quick. There are three rounds total.

Here are the initial head-to-head rounds:

  • Depth of field vs vignette
  • Chromatic aberration vs dirt
  • Motion blur vs lens flare
  • Film grain vs bloom

Got it? Get your votes in below. Then y'all can argue about it in the comments, and say stuff like, "well, actually, motion blur serves a very important purpose." Yeah, whatever.

Examples

Depth of field

Here's a good example depth of field in Gray Zone warfare. Depth of field is most visible in FPS games when aiming down sights.

After Before
Brand Logo
On
Off

Vignette

You can see a vignette clearly here in Cyberpunk 2077. It's the dark border—a way to draw player focus into the middle of the frame.

After Before
Brand Logo
On
Off
Jacob Ridley
Managing Editor, Hardware

Jacob has been writing about PC hardware and technology for over eight years. He earned his first byline at PCGamesN before joining PC Gamer. He spends most of his time building PCs, running benchmarks, and trying his best to learn Linux.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.