Halo: Combat Evolved mod adds new missions and 'vastly improved graphics' with 4K support
The massive SPV3.2 total overhaul went live over the weekend.
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Halo SPV3—Singleplayer Version 3—is a total overhaul mod that brings new levels, weapons, enemies, graphics, and other updates and new features to the aged FPS Halo: Combat Evolved. Originally released in August 2017, a new version called SPV3.2 went live over the weekend that adds six new missions, a new launcher and update system, and support for 4K graphics and ultrawide resolutions.
SPV3.2 weighs in at a little over 3.5GB, and obviously you'll need to have a legitimate copy of Halo on PC at hand too. Also required, for anyone not running Windows 10, is .NET 4.6.1, and the developers recommend that you install the mod to the recommended location, "or at the very least NOT in Program Files, and NOT on top of HCE or an older version of SPV3." You'll need to set scaling in your Windows display settings to 100 percent, and it probably wouldn't hurt to deactivate your antivirus software to avoid false positives popping during the install process.
It may not be the simplest and most intuitive installation process, but that's life with big mods, and the vastly improved visual quality and effects speak for themselves. Some users are reporting glitches and bugs in the SPV3.2 subreddit (again, life with mods) but overall the response seems very positive.
Halo SPV3.2 will be rendered largely redundant when Halo: The Master Chief Collection comes to PC, at least when it comes to playing the original campaign, but aside from a vague "later this year," we have no idea when that will be. Until it happens (and don't forget, MCC is releasing chronologically, so Reach will be out before Combat Evolved), SPV3.2 sounds like a must-have for anyone looking to scratch a Halo itch.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

