Grim Dawn: Forgotten Gods trailer showcases a scorched desert game world
The Forgotten Gods expansion will finally arrive in March.
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The Grim Dawn expansion Forgotten Gods was announced in March 2018, with an expectation that it would be out sometime in the second half of that year. Today, with March 2019 looming, developer Crate Entertainment rolled out a gameplay trailer showcasing the new desert setting, a new Mastery, and other new content and changes, and said that it will be out—for real this time—next month.
Forgotten Gods will take players into a great, scorching desert beyond the lands of the Erulan Empire, a place of "burning sands, lush oases and volcanic wastes," and secrets best left buried. It will add a new Mastery to the game called the Oathkeeper, new mobility skills, four new Factions and nine new Constellations, dozens of new enemies and hundreds of items, and a new endless game mode set in a crumbling reality called Shattered Realm.
Grim Dawn, for those who haven't yet had the opportunity to enjoy it, is an old-school action-RPG, stylistically similar to Diablo 2 but with deeper gameplay mechanics including a multi-classing system, character-modifying Constellations, and numerous high-level "Challenge Dungeons." It's relatively complex as these things go, but also really good: We scored it 83/100 in our review, saying that "few modern hack-and-slash RPGs are quite so fun"—even though it's really grim.
The extra wait for Forgotten Gods is very on-brand for Grim Dawn, too: The base game was announced in 2009 and slated for release in 2011, but didn't actually come out until 2016. Find out more about what's coming at grimdawn.com.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

