Gloomhaven sequel Frosthaven has raised $5M in funding on its first day
The campaign has currently raised ten times its target goal.
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The Kickstarter campaign for Frosthaven, the sequel to the RPG tabletop game Gloomhaven, has raised $5 million in its first day. The project has currently raised ten times its original target of $500,000.
Gloomhavens designer Isaac Childres launched the campaign on Tuesday, March 31 around 11am EST, and the tabletop hit its targets goal in ten minutes—going on to hit $1 million within the first hour.
Frosthaven is the fourth successful Gloomhaven-related campaign that Childres has launched. The first and second printings of Gloomhaven and it's expansion, Founders of Gloomhaven, were all funded through Kickstarter.
The overwhelming support for Frosthaven has been driven from the success of Gloomhaven, which has gained much praise since it was first released back in 2017. It's a co-op RPG where you and a group of friends delve into dungeons battling through a deck of monsters. Your story can change depending on decisions you make during the campaign and when you've achieved your character's goal you can move onto another one. It's a beast of a game and has a well-deserved spot on our best boardgames list.
Well, look at that. We're funded! pic.twitter.com/VNGnV9TBzqMarch 31, 2020
Frosthaven will follow the same design of its predecessor, but take place in the harsh northern region of the game's world. New features in Frosthaven are the replacement of money with resource trading, re-building the town of Frosthaven to attract new characters, and a puzzle book in a strange language that you will need to decipher on your travels. The Kickstarter campaign ends May 1.
If you're more into your virtual tabletop games, there's also a Gloomhaven PC adaptation currently in Early Acess that looks quite promising.
Thanks, Polygon
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rachel had been bouncing around different gaming websites as a freelancer and staff writer for three years before settling at PC Gamer back in 2019. She mainly writes reviews, previews, and features, but on rare occasions will switch it up with news and guides. When she's not taking hundreds of screenshots of the latest indie darling, you can find her nurturing her parsnip empire in Stardew Valley and planning an axolotl uprising in Minecraft. She loves 'stop and smell the roses' games—her proudest gaming moment being the one time she kept her virtual potted plants alive for over a year.


