Gears 5 adds more WWE wrestlers because they basically look like Unreal characters anyway
That locust had a family!
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Fans of burly men real and virtual: rejoice! WWE's Austin Creed today announced that he, Kofi Kingston, and Big E — who make up the wrestling stable The Next Day — will soon be arriving in Gears 5 as playable DLC characters.
After playing @GearsOfWar for years (& reading the books 😳) I’m happy to announce that myself @TrueKofi & @WWEBigE somehow convinced them make us playable dlc characters in #Gears5 @XboxIf you thought getting popped by gnashers got on your nerves, wait until its us doing it 🤣 pic.twitter.com/nweuRLSzi7November 17, 2020
Well, they've certainly got the Gears look. Epic clearly thinks so too, because this is not the first tie-up between the series and WWE, with last year seeing Dave Bautista added (though arguably he's better known these days for being Drax the Destroyer in the Marvel movies.)
I should point out that Austin Creed in particular is no fly-by-nighter, but a deeply knowledgeable gaming aficionado with an successful youtube channel devoted entirely to the hobby. Still: reading Gears of War books, plural? That emoji is doing a lot of heavy lifting. I've read one, and do not recommend (unless you like the idea of a chainsaw entering a stomach being described in 150 different ways).
Gears 5 is pretty good, though our review felt it had a slight sense of going through the motions. There's no date for when the DLC will arrive, but those character models seem pretty finished. Could be tomorrow, could be the next day.
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Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."

