One of the studios NetEase killed earlier this year is back from the dead as an 'independent production company,' but its original boss is nowhere to be seen

T-Minus Zero Entertainment logo in new colour scheme
(Image credit: T-Minus Zero Entertainment)

One of America's greatest poets once said, "Everything dies, baby, that's a fact. But maybe everything that does someday comes back." I don't know if that's true for everything, but it is true for T-Minus Zero, the game studio founded in 2023 that just two years later fell victim to NetEase's brutal cutbacks.

"Earlier this year, our journey with NetEase Games came to a close," the updated T-Minus Zero website says (via GamesRadar). "Together, we accomplished something rare: a world-class team, a bold new IP, and a fully playable prototype that demonstrated both our creative and executional strength. The response from players, partners, and peers validated our belief that what we were building had genuine market potential. While shifting market conditions terminated that trajectory, they also clarified our path forward.

"A small group of veteran directors & founders have acquired the T-Minus Zero Entertainment name to carry the team's spirit forward and are relaunching as an independent production company—with a refined development model and a funding approach inspired by the independent film world: focused, project-based, and partnership-friendly."

Look, I'm not going to pretend to know what that means, but it sounds like a pitch for money, and T-Minus Zero is in fact "now seeking co-financing partners for our next round of development financing." Its "immediate goal," the announcement continues, is to "bring our concept to full production with the right strategic allies—those who value quality gameplay-first experiences, executional excellence, and a sustainable business model."

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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