City builder and creature collector Tamer Town shows off autobattling and Manor Lords-style plot planning
Tamer Town battle and build mechanics revealed.
Upcoming creature collecting city-builder Tamer Town just got a new trailer at the PC Gaming Show: Most Wanted, granting us a closer look at the kind of combat and building systems this monster battling strategy game will offer.
The trailer pans over a brightly coloured metropolis filled with grand mansions and featuring an all-important arena where trainers from your town will fight your Pokémon-like Mokiton. These are evolving creatures of all shapes, sizes, and specialisms that improve "not through training alone, but through their bonds."
It details some of the core gameplay mechanics we can expect from this genre mashup, including cozy city-building elements and intense battles between trainers. The in-game autobattles between Mokiton are described as a fusion between real-time and tactical turn-based combat. It'll be interesting to see how those mechanics really blend together in practice, but from the merging of city building and arena combat it's clear Tamer Town is all about combining unexpected elements to make something unique.
The devs are currently working on a roguelike adventure set in the same universe called Path to Tamer Town, with Tamer Town certainly looking like the more creatively freeform of the two. From Manor Lords-style plot creation, to arena customization and beyond, there's a lot of decorating to be done to keep your Monkiton happy. You'll even need to match your Monkiton to jobs that play to their strengths in order to strategically optimize each building's output.
If designing a town full of evolving creatures sounds like your cup of tea, you can wishlist Tamer Town now on Steam. The full game is set to release in mid-to-late 2026.
If building a city for cute anime monsters sounds like a drag, check out everything else announced during the PC Gaming Show: Most Wanted 2025 Powered by Xbox Game Pass.
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Having been obsessed with game mechanics, computers and graphics for three decades, Katie took Game Art and Design up to Masters level at uni and has been writing about digital games, tabletop games and gaming technology for over five years since. She can be found facilitating board game design workshops and optimising everything in her path.
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