The Long Dark's final episode has been pushed back yet again, but at least it has an actual release date now

A woman in a winter coat stands in front of a small plane
(Image credit: Hinterland)

The end of The Long Dark is nigh. After more than ten years in development and seven years working on its controversial story mode, Wintermute, the climactic episode is in the final stages of production. However, those stages aren't quite as final as developer Hinterland Studio would like, so they've announced the episode won't arrive until next year.

"While the majority of the episode is now finished, there was just no way for us to wrap up the remaining cinematic work, the soundtrack, or complete the last bit of mission polish in time for the end of this year as we had originally planned," Hinterland studios explained in a Steam post. "So we're taking an extra couple of months to finish that work, then to optimize, fix the bugs, and get it ready for console certification."

THE LONG DARK -- WINTERMUTE, EPISODE FIVE: "THE LIGHT AT THE END OF ALL THINGS" (TEASER) - YouTube THE LONG DARK -- WINTERMUTE, EPISODE FIVE:
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When Episode 5 does finally arrive, players can expect it to last a fair while. Hinterland explained in April that the episode has "between two to three times as much cinematic and story content as episode four, which is our largest episode to date." It will be a more linear affair than previous episodes, but will also take players to unexplored places.

Hopefully, Episode 5 can live up to the long wait, not least because fans of the game were a mite peeved when Hinterland revealed The Long Dark's sequel before putting the original's story to bed. Blackfrost: The Long Dark 2 was announced during 2024's Game Awards, promising to evolve "every aspect of the survival formula to its 2.0 iteration, setting the table for the next generation of survival game." As with Wintermute's final episode, the sequel is expected to enter early access in 2026.

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Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

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