Hytale won't be on Steam when it launches into early access: Developers want to focus on the game, not 'on negative reviews from players that aren't as well-informed yet about what we are doing'

Three adventurers in Hytale stand poised to do battle in an ancient ruin.
(Image credit: Hypixel Studios)

Hytale is back from the dead and heading for an early access launch in January, but in an unexpected twist it will not be available on Steam. The absence isn't a Steam decision, though: Developer Hypixel Studios says it just doesn't want to be there at this early stage of the game.

That's very counter-intuitive: Steam is far and away the dominant PC storefront, and conventional wisdom states that if you're not there, you're missing out on a major chunk of potential revenue. Witness, for instance, the reaction to the recent ban of Horses on Steam: Yeah, it was also dropped by the Epic Games Store and, for a day, Humble, but Steam is the one that really hurt, and developer Santa Ragione said losing it might force the studio to close.

"We want to spend our time in Early Access working with the community and improving the game, rather than overindexing on negative reviews from players that aren't as well-informed yet about what we are doing," Hytale executive director Patrick "Lyall" Derbic wrote in a new FAQ. "Steam is a great marketing tool but one that we might never need. This doesn't mean we will never be on Steam—just that we do not see the necessity of it yet."

That sort of thing isn't going to be an issue for Hytale followers who know the score, but those who don't—and as popular as it is, being on Steam would undoubtedly expose the game to an even wider audience—are far more likely to either contribute to a negative user rating or be swayed by it. And who needs that?

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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