Kingdom Come: Deliverance 2 nearly had a San-Andreas-like Fat Henry system that would have let you create Bohemia's chunkiest boy, and forced you to wear clothes that fit to boot

kingdom come: deliverance 2 branding
(Image credit: Warhorse Studios)

Kingdom Come: Deliverance 2 is a very particular game. Where other games strive to be streamlined, KCD2 tries to be arduous. Take its armour system, for example: in any other game, putting your gear on is a matter of selecting it in your inventory and hitting go. In KCD2? You need to layer up properly so all your pointy metal armour bits don't hurt your delicates.

It could have been even more persnickety. In a chat with PC Gamer, Warhorse co-founder and KCD2 executive producer Martin Klima recalled a scrapped system that would have seen Henry gain and lose weight depending on how much you ate, preventing you from wearing certain items of clothing and armour.

"Currently in the game as we released it, all men wear the same clothes you do… basically, you can put on anything that you find," Klima said. But earlier in development, Warhorse toyed around with a different system: "Some NPCs would be fat and some would be thin, and then the clothing they wear would be either too large or too small for you."

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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