Where Winds Meet has the most buckwild 'mounts' I've ever seen: Getting chased by jaguars, standing on a goose, or just cranking a normal run animation to turbo-speed

A screenshot of a Where Winds Meet YouTube video from user Rise. A woman holds her hands out toward a giant goose with a bright blue sky in the background.
(Image credit: Rise / Everstone Studio, NetEase Games)

MMOs have lost their way. Time was, everyone and their grandma had a WoW sub, and they all spent their evenings getting up to great larks in Azeroth. Now? A wasteland. WoW still has plenty of adherents, no doubt, but it's not that strength which in old days moved Earth and Heaven. And nothing really feels like it's replaced it; there's no big, singular, dominant MMO but instead a collection of them, all of decent but not gargantuan popularity.

Anyway, I think this is because none of them let you ride up to five camels simultaneously.

'This is hyperbole,' you're surely thinking. 'This is a trick by the wily digital journalist trying to get me to read his balderdash.' While I am always trying to get you to read my balderdash, you couldn't be more wrong: one of Where Winds Meet's many possible mounts is being chased by a jaguar. Not riding it—take note—but summoning an enormous jaguar from the ether to chase your character around at mount speeds.

WHERE WINDS MEET - ALL MOUNTS ARE UNIQUE - YouTube WHERE WINDS MEET - ALL MOUNTS ARE UNIQUE - YouTube
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My favourite is the simplest, though. One of Where Winds Meet's mounts looks to literally be a normal running animation cranked up to 1000x speed—your beautiful avatar sprinting about the game's hills and dales like goddamn Wile E Coyote (It's actually a reference to the movie Kung-Fu Hustle, mind you). It really feels like the devs made all their joke ideas reality, and I have to say I love it for that.

Also, some of them are just, you know, horses of various types, but why on Earth would you use them?

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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