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Despite an incredibly tough 2025 for ZeniMax, The Elder Scrolls Online's leadership is hopeful: 'We've definitely got our eyes on the future, because this is our home'
By Harvey Randall published
News "We aren't done yet."

One of The Elder Scrolls Online's oldest problems, overland difficulty, is finally getting addressed—but the devs are 'starting really small' because 'we didn't want to take a big swing and miss'
By Harvey Randall published
News "We can turn this into, over time, a more fully-fledged and robust system."

The Elder Scrolls Online's director says doing the same-old yearly patch cycle wasn't 'going to cut it' if the MMO developer 'wanted to have a shot at reaching that 30-year mark'
By Harvey Randall published
SCROLL UP "Nothing is off the table right now."

The best MMOs on PC
By Fraser Brown last updated
Fine Grinds The best MMOs, whether you love massive raids, playing through a great story on your own, or ruling a corporation

Blizzard has big plans for World of Warcraft's player housing, and you won't have to wait long to see what's next: 'This is a system that we're not just setting up to last for the launch of Midnight, but for years to come'
By Heather Newman published
THE HOUSE WINS Exclusive interviews with WoW leads on what new features are coming and when.

The Elder Scrolls Online devs promise that its new seasonal model 'is the beginning of a major shift' for the decade-old MMO: 'Frankly, we think we could make the game more rewarding and exciting'
By Harvey Randall published
News 'Tis the season.

Final Fantasy 14's NA servers continue to struggle with DDoS attacks, likely due to a service provider's wonky nodes
By Harvey Randall published
News Some players report a VPN has helped, but it's still grim.

Former Elder Scrolls Online chief confirms Microsoft's 2025 bloodbath drove his departure from ZeniMax: 'Project Blackbird was the game I had waited my entire career to create'
By Andy Chalk published
news Matt Firor announced his split from ZeniMax Online Studios the same day Microsoft laid off roughly 9,000 employees and cancelled multiple game projects.
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