Far-right Polish politician tries to score points by addressing GTA 6's delay in parliament: 'This is a huge scandal'

Lucia from GTA6 using a punching bag in a gym
(Image credit: Rockstar Games)

Despite the fact it won't launch for at least another year, Grand Theft Auto 6 is already having a huge impact on the games industry. Its shifting release date has already caused developers to adjust their own launch schedule to avoid being crushed by its spacetime-curving cultural mass.

But with GTA 6's latest delay to November 19, 2026, the effect is stretching beyond the confines of gaming, even being addressed by Poland's parliament. In a viral clip shared on social media (via GamesRadar) Polish politician Witold Tumanowicz, of the Confederation Liberty and Independence coalition and the National Movement party, took to the stand to address the issue.

Tumanowicz may have been joking, but suggesting people should take to the streets over a video game delay does not seem like an especially responsible thing for any politician to do. As if this wasn't surreal enough, Paweł Szrot of the right-wing Law and Justice Party responded: "I respect such statements, Representative."

The response to Grand Theft Auto 6's delay within the games industry has been strange and multifaceted. As most developers scramble to escape the game's financial event horizon, Devolver Digital has committed to flying into the black hole and release a game on the same day Rockstar's open-world epic comes out (something that didn't work out for Atari when it launched a game concurrently with digital oxygen thief Hollow Knight: Silksong, it should be noted.)

Elsewhere, Palworld's community manager has warned that Rockstar's game might not only clear out the release window around it, but also the calendar for the entire 2027 awards season. CD Projekt, meanwhile, believes Rockstar is doing the right thing, and has urged the studio not to make the same mistakes it did with Cyberpunk 2077.

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Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.