Time to get a little sadder about Destiny 2: TWIDs are coming to an end
No great surprise, given the end of Destiny 2 update, but seeing seeing the words put to paper is a bummer.
Destiny 2 is ending—for all intents and purposes, in fact, it already has, with the launch earlier this week of its final update, Monument of Triumph. More than one Destiny fan at PC Gamer has described the moment as bittersweet—it's not only Destiny 2's last live service update, it's also one of its best—and in a smaller way, this is too: Maybe it's no surprise, but the clockwork-like This Week in Destiny updates will soon be over.
The launch of the Monument of Triumph update went remarkably smoothly, given both its massive scale and Bungie's long history of, well, not always having great luck with big updates. In today's TWID, the Destiny 2 team said it's "keeping a close eye on what needs some extra tweaks," and that an "incremental patch" aimed at tackling those issues is slated to go live next Tuesday.
And then, the sadness. "As a reminder from our Monument of Triumph announcement article, we will be continuing TWIDs for a few weeks following launch to keep you informed of game news," the team wrote. "Once we're through our launch window, our weekly blog entries will be entering a form of hibernation as well.
"This won't be the end of communications from us by any means; we'll still be keeping in touch with you and sharing community highlights through our website, social media channels, Discord, and other outlets."
It's kind of a melancholy moment even for me. I haven't touched Destiny 2 for years and even when I was playing regularly, I didn't care enough to keep up with TWIDs—known at the time as This Week at Bungie updates. I was happy enough to just jump around and shoot things and occasionally annoy my teammates by firing my super at the wrong time.
But my boss, editorial director Tim Clark, is a man who once ignored multiple tornado warnings so he could finish a Destiny 2 raid, and you better believe that every Thursday he'd have a quick scan through the TWAB and then I'd get a message in the PC Gamer Slack chat asking if I was covering TWAB, telling me what to cover in TWAB, and reminding me that if I enjoyed my ongoing employment I'd best keep the sass to a minimum—occasionally, all in a single sentence.
I did not keep the sass to a minimum, for the record, and while I haven't touched a TWAB (or a TWID) in ages, I have fond memories of working with Tim on them. Which isn't to say that I'll miss doing that, strictly speaking—trying to parse some of that stuff could be a genuine headache—but on this point at least, I will join with my colleagues in saying that, yeah, it's a bittersweet moment.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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