Doom: The Dark Ages' latest update overhauls its customisable arena mode, and id Software wants to add the best player-made slaughter-fests as selectable presets

Doom: The Dark Ages best weapons - Slayer
(Image credit: id Software)

Doom: The Dark Ages received a whole new mode back in August—the wave-based "Ripatorium" that allows players to build their own demonic encounters. But it seems id Software has had a rethink about the Ripatorium, as The Dark Ages' latest update substantially overhauls how it works.

While update 2.3 is mainly Ripatorium focussed, it's worth briefly going over the adjustments it makes to the campaign and general play. Regarding the former, the update introduces another round of combat encounter tweaks, adding an enemy here, removing another there. On the latter front, it adds an option to adjust TDA's "Brink of Death" feature, which determines how likely you are to survive a near-death situation. Basically, you can now reduce the system's impact on combat, making you more likely to die at low-health.

An image of Doom: The Dark Ages' Ripatorium menu, showing various options for spawning monsters, with the mode's passcode generation system highlighted in a green rectangle.

(Image credit: id Software)

In addition, the update adds five new music tracks to listen to when eviscerating hellspawn, and adds new encounter presets for players who aren't interested in a custom experience and just want to dive right in. Most interesting to me, though, is passcode sharing. This lets players save encounters they've created with a unique passcode, then share them with friends and other players.

In isolation, passcode sharing is not all that exciting. But id Software is looking to add the best custom encounters as "community-made" presets, encouraging players to share the codes on social media (tagged with @doom). While I'm not all that interested in designing my own Doom encounters, I am interested in playing the best encounters that other people have designed.

In fact, I'd love to see a system that lets players share and rate encounters within the game, kinda like the underrated Snapmap system from Doom 2016. I appreciate this is probably much harder to implement, as The Dark Ages doesn't have much of an online component in the way 2016 did. But it would give the Ripatorium, and TDA more generally, a bit more prominence in the game's post-launch life.

Not that there's anything wrong with releasing a purely singleplayer FPS—in fact, I'd like to see many more of them. But I'm also aware that the modern industry makes that a difficult sell, so I'm in favour of whatever helps justify making singleplayer shooters. Strong player-creation support is one such example, so anything that makes it easier to build a community around the Ripatorium seems like a good idea.

2025 gamesBest PC gamesFree PC gamesBest FPS gamesBest RPGsBest co-op games

2025 games: This year's upcoming releases
Best PC games: Our all-time favorites
Free PC games: Freebie fest
Best FPS games: Finest gunplay
Best RPGs: Grand adventures
Best co-op games: Better together

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

You must confirm your public display name before commenting

Please logout and then login again, you will then be prompted to enter your display name.