Helldivers 2's departing CM reflects on being the mouthpiece for Super Earth as the game went galactic: 'Crazy, mostly in a good way'

An image of a citizen of Super Earth giving a PSA, holding his hands out in a calming manner while the word: INVASION is stamped in block-type over a screaming man crying for sweet liberty.
(Image credit: Arrowhead Games)

Helldivers 2 turned out to be one of 2024's surprise hits, partly due to how developer Arrowhead has gently guided an enormous playerbase in the service of Super Earth. Since launch, the game has been under intense community scrutiny and, despite its success, has often found itself at odds with players: Whether that's suffering review bombs or trying to deal with their latest unexpected wheeze.

Part of the whole shebang has been Arrowhead's forward-facing engagement with the Helldivers. CEO Johan Pilestedt isn't afraid to wade-in on controversies and occasionally tease players, the mysterious game master Joel has become a community meme, and community manager Twinbeard, aka Thomas Petersson, has been in the frontlines from the start cajoling and commiserating with the troops.

"I joined Arrowhead the week after Helldivers 2 launched," says Petersson. "I’d seen some trailers on HD2 before applying for the role as Community Manager and thought it looked really promising. I also knew of Arrowhead from my prior work in the industry and that they were a solid developer. That being said, I dare say very few expected it to blow up the way it did. Hindsight is always 20/20, but you rarely plan for a global phenomenon."

"To be perfectly honest, with that level of investment from our players, I wasn’t surprised [with the Martale Gambit] at all," says Petersson. "The over-the-top theme and co-op setting obviously lends itself well to teamwork in more areas than just during missions in-game.

"Nonetheless, watching players in the community coming together as a whole, either to solve problems or when facing challenges, is fascinating and… well, endearing a lot of the time, really. Sure, large groups of fans can become a bit wild at times, but it’s a very genuine feeling sparked out of love and interest, and you can’t fake that. Whenever you spark that level of ingenuity and reach that level of interaction, you should be grateful to be a part of it."

I ask Petersson about these surprises the community throws up, and some of his favourite memories from his time watching over them. "I don’t want this to sound belittling, but the Helldiving community is fairly predictable in the sense that their actions are slightly more emotionally driven than pragmatic, so the outcome is often fairly easy to predict," says Petersson. "Therefore I think that the utter dedication, strength in numbers and conviction is what has and still surprises me. That really speaks to me on a personal level.

"The Helldivers community has managed to resolve major orders that we all thought were impossible internally. They have shown the world (Earth as well as Super Earth) that they are a force to be reckoned with, both when things don’t go as planned and when helping you succeed. Communities can make and break anything they set their minds to, and appreciating and honing that can create a bond that’s incredibly strong."

And his closing remarks are for that remarkable fan base. "Things have moved fast; today, no one bats an eyelid behind their helmet visors seeing amazing artwork, cosplay suits or lore driven clips on Youtube," says Petersson. "but if you take a step back, it’s an impressive thing to behold. The love, respect and appreciation I’ve felt during my tenure here and even more so when leaving, is something I’ll carry with me for the rest of my life."

"I beg to differ," says Petersson. "This may sound like my TL;DR version of the Independence Day speech, but one of the reasons I’ve always loved interacting with people who share a common interest, which has usually been games in my line of work, is that I try to never diminish other people’s views of something. A game can be just as important to someone as virtually anything else in the world, and sharing that is worth a lot."

Rich Stanton
Senior Editor

Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."