Hitman's getting cross-progression as IOI limbers up for that co-op mode it announced last year

Agent 47 taking a selfie with a toilet in Hitman: World of Assassination.
(Image credit: IO Interactive)

Hitman: World of Assassination (née Hitman 3) is, by my count, on like 400 different platforms*. Yet despite its promiscuity, players' progress across those platforms has been stubbornly vacuum-sealed for years. Are you a level 4,000 murder guy on Switch? Well if you transition to PC prepare to start yourself over from the very beginning of your career in liquidation. Pull yourself up by your bootstraps, kiddo.

Well, no longer. In a post on its website, IOI's announced that Hitman: World of Assassination is getting cross-progression, and it's set to go live on February 3. The studio says it's wanted to do this for a while—from the start, actually—and it's finally happening: "it has been our wish to enable this feature for players to be able to carry on their in-game progression… from the 3rd of February onwards, no matter where you choose to play."

  • Experience
  • Player Level
  • Challenges
  • Location Mastery
  • Unlocks and Inventory
  • Achievements / Trophies
  • Freelancer Mode Progression
  • Campaign Story Progress

Meanwhile, IOI would like to make it quite clear your game and DLC licences won't transfer. Better open your wallet again if you're that keen, friend.

It comes with a minor cost, mind you. Remember how Hitman 3 let you import your progress from Hitman 2 when it first released? Well, you won't be able to do that anymore after February 3. "To enable Cross-Progression in Hitman World of Assassination using our IOI Account, the Hitman 2 to Hitman 3 carryover process must be closed, meaning it won’t be possible to proceed with the carryover past February 3rd, 2026."

But to be honest, I can't imagine there are that many folk out there who are gonna fall victim to that one.

*Just over 10, which is 400 if you round it up to 400.

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Joshua Wolens
News Writer

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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