How to activate the Spire of the Stars in Crimson Desert
Turn on the elevator so you can head up.
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You'll have to activate the Spire of the Stars in Crimson Desert after Octavius's experiment goes awry, causing a strange phenomenon to occur at the top of this strange tower. The head of the institute will give you a key that unlocks the tower, so all you need to do is work out how to turn on the elevator—it can't be too hard, right?
While it's nowhere near as elaborate as the hoops you just jumped through at Scholastone, here's what you have to do to get to the top of the Spire of the Stars.
How to activate the Spire of the Stars



Once you slot the key into the door and unlock the spire, you'll find yourself at the bottom of an elevator shaft with two side rooms. You'll want to head into either room and push against the glowing symbols on each wall to force them in. This will make them spin around and give you an Engraved Cube item, apart from the circular symbol, which has already been activated.
Article continues belowHead back into the central chamber and insert those cubes into the three symbols along the bottom of the far wall, causing each to rise up to the top. What you need to do now is move each of these symbols into the position represented on the wall in each side room. Do the following:
- Climb the wall and hang off the triangular symbol till it drops down to the 2nd slot
- Hang on the square-like symbol until it's all the way at the bottom
If you haven't already tampered with the symbols, this will complete the puzzle. However, if you accidentally hang one of them for too long, you can bring it down to the bottom and hit it with Force Palm to push it back up to the top again. The positions for each symbol are:
- Circle: Third slot up
- Square: First slot
- Triangle: Second slot up
- Sideways X: Fourth slot up
The circle and sideways X should already be in the correct positions after you insert the Engraved Cubes, but if not, this is where they all need to be. After that, the elevator will activate, letting you ascend the spire.
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Sean's first PC games were Full Throttle and Total Annihilation and his taste has stayed much the same since. When not scouring games for secrets or bashing his head against puzzles, you'll find him revisiting old Total War campaigns, agonizing over his Destiny 2 fit, or still trying to finish the Horus Heresy. Sean has also written for EDGE, Eurogamer, PCGamesN, Wireframe, EGMNOW, and Inverse.
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