Free MXGP2 demo is now on Steam
MXGP2, "the Official Motocross Videogame," came out in April.
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The motocross racing game MXGP2 came out early last month to what could accurately be described as “little fanfare”: Metacritic currently has precisely one critic review and one user review for the game. You might want to give it some attention now, though, because developer Milestone has finally released a free demo on Steam.
And I don't say “finally” in any sort of mean-spirited way; that's how Milestone itself put it. “Hey crossers, we've finally published the long-awaited MXGP 2 demo,” the studio said. “It definitely took longer than expected, and we are deeply sorry about that.”
The demo includes two tracks, Nakhonchaisri in Thailand and Teutschenthal in Germany, but despite that relative dearth of content is nonetheless a hefty 4.3 GB download. Speaking of hefty, the system requirements are a tad on the high side too:
Minimum
OS: Windows Vista SP2 / Windows 7 SP1 / Windows 8 / Windows 8.1
Processor: Intel i5 2500K 3.3GHz / AMD Phenom II X4 850
Memory: 4 GB RAM
Graphics: GeForce GT 640 / Radeon HD 6670 1GB*
DirectX: Version 10
Storage: 20 GB available space
Sound Card: DirectX compatible
Recommended
OS: Windows 7 SP1 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
Processor: Intel Core i5 4670K 3.4 GHz / AMD FX-9590 4.7 GHz
Memory: 8 GB RAM
Graphics: GeForce GTX 970 / AMD Radeon R9 390 4GB*
DirectX: Version 11
Sound Card: DirectX compatible
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
(The asterisk means that laptop versions of the listed video cards might work, but aren't officially supported.)
If you like what you see, MXGP2 goes for $50/£30.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

