Fall Guys sorts out some Season 2 problems and adds a slime-filled playlist
You'll see the new Season 2 minigames more often, and nameplates in the store less frequently.
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I was excited to dive into Fall Guys Season 2, but that excitement was dampened a bit when the first level I played in the new season was Dizzy Heights.
And then Hoopsie Daisy. And then Fruit Chute. Look, I don't hate those levels, I've just run through them so many times over the past few months and I'd much rather be playing the new medieval-themed levels like the awesome Wall Guys and Knight Fever. The new levels just weren't coming up that often in the rotation, and I usually wound up on The Whirlygig for the 700th time.
That's been tweaked, however. Thanks to a fix being deployed today, from now on you should have a greater chance of playing one of the new levels in any given Fall Guys match.
Another issue with Season 2—those new nameplates and nicknames. They're not a bad idea, I guess, and there are some decent ones, but they've been crammed into the Fall Guys Item Shop, leaving less room for randomized daily costumes, patterns, and colors you can unlock with Kudos and Crowns. As someone still hoping to snag the Alphabet pattern (I have never once seen it in my shop, and I want it so much) it's been annoying to instead see a buncha nameplates and nicknames taking up that precious real estate.
But that's being fixed, too—nicknames and nameplates won't show up in the Item Shop as often as they were.
Finally, the Gauntlet Showdown playlist has been removed and replaced with a new playlist called Slime Survivors. It's slime levels only like Slime Climb, Roll Out, Block Party, and Jump Club, with Hex-A-Gone and Jump Showdown as finishers. Good luck, and try to stay out of the goo.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

