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  1. Games
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  3. Everybody's Gone to the Rapture

Everybody's Gone to the Rapture 4K gallery: a walk in the woods

Features
By Mary K published 12 May 2016

We return to the Raptured countryside for a gallery of gorgeous screenshots.

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

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Mary K

Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions. Gallery by screenshot artist Mary K.  

Everybody's Gone to the Rapture is a beautiful and intriguing world to discover, but the snail's pace of walking makes that exploration tedious.

One interesting effect used is the rapidly sped-up time as you enter a new scene, animated here. Another: memories being highlighted from a night-time backdrop as you "live through" the scene.

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  • A young woman with a camera is loomed at by a cryptid Find and photograph cryptids in 2D adventure Lone Pine
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I've taken these pics throughout the main routes of the game, enhanced by different ReShade presets.

I worked with my friend Smithfield on a review of Everybody's Gone to the Rapture, which you can read on Steam in French here or in English here. Here's an excerpt:

In Rapture, the player has the responsibility to break into the memorable scenes and experiences from previous inhabitants to uncover their world. At this point, some of the scenery's elements start to naturally highlight and transform. Here the developer, Chinese Room, redefines and exposes the shade between a lost world and a world which was simply caught frozen in an everlasting instant. 

Rapidly then, a noteworthy thing appears: the phenomenon responsible of recent events is unknown, described at best as liquid light flowing from another world. At the same time you start learning to fear those sparks and beams of light - just as a squirrel learns to beware of Men. What is simultaneously a threat and a splendor grow in your mind, fed by  sightings and inhabitants' testimony. The ghosts of villagers shall reenact their last conversation, mentioning how it affected their health and deeply overwhelmed the whole community. 

Soon those feelings shall melt with powerful grace, with a great impression of peacefulness. It’s an outstanding achievement from Chinese Room. Such a juxtaposition is rare in video games, as a deeply surreal phenomenon which strictly eludes any attempt of rational break-down. 

To download an archive of the screenshots above, click here.

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In the snowy Alaskan wilderness, the player checks his wristwatch while holding up a hand-drawn map. A spherical drone with a digital face floats in the background.
2 years later than planned, Arctic Awakening arrives to pull the walking simulator out of its Edith Finch-shaped grave
 
 
A young woman with a camera is loomed at by a cryptid
Find and photograph cryptids in 2D adventure Lone Pine
 
 
Arc Raiders: A Raider wearing a full helmet hiding behind a rusted car on the left while a massive ARC robot surveys the road with a red 'eye' light.
Arc Raiders' 'match journey' feature is the perfect extraction shooter addition, as it charts my inevitable path to defeat, loss, and regret
 
 
a wandering poet overlooks a scenic japanese town
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a small mech with a machete squares up ahainst a colossal robot, real david and goliath vibes
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A screenshot of Double Fine's Keeper. A lighthouse stands on the edge of an arid cliff, shining its light roward a massive monster skull covered in pink vines.
Keeper review — A short adventure that will stick with you for a long time
 
 
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