Descent—formerly Descent: Underground—begins beta testing in November
The name has been changed, too: It's now called simply 'Descent.'
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Descent: Underground was successfully Kickstarted in April 2015, went to Early Access later that year, and then in September 2017 was taken down so the developers could "focus on implementing single-player, tech trees, and the other cool features we’ve talked about." That was the final update on Steam until yesterday, when publisher Little Orbit dropped a new trailer and said that a Descent beta will begin in November, followed by a release in early 2019.
The beta will be open to anyone who preorders the game, as well as everyone had it on Early Access before it was removed. Early Access supporters will also be given the preorder bonuses now being offered, including a custom "Viola" ship, beta-exclusive challenges, "Secret Missions" DLC, and more.
"This testing window has an important job to do. At different times, we will ask you to try out and give feedback on different aspects of the game, including the single-player campaign. Your feedback will inform our work to polish and refine the Descent experience ahead of our Retail Release," the developers wrote. They also promised to be more communicative now than "open development" has resumed.
As for the slightly-changed name (it's just Descent now), a studio rep said that's intended to more accurately reflect the expanded scope of the project: "Underground was removed from the title during development as the game has become a larger reimagining of the original as a whole and not just an addition."
More information about the new Descent, and preorder links (it's not back on Steam just yet) can be had at descent2018.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

