Exclusive: Death Stranding PC system requirements have been revealed
Can you run Norman Reedus's off-roading adventure?
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Death Stranding is finally heading to PC next month, but ahead of that 505 Games and Kojima Productions have revealed what kind of rig you'll need if you're planning to explore post-apocalyptic America with Norman Reedus and his bike.
The minimum specs are pretty easy going, if you're willing to play at 720p and only get 30fps, which puts it a bit below the PS4 version.
Minimum
- OS: Windows 10
- CPU: Intel® Core i5-3470 or AMD Ryzen 3 1200
- RAM: 8 GB
- GPU: GeForce GTX 1050 3 GB or AMD Radeon RX 560 4 GB
- DirectX 12
- HDD: 80GB
- Sound cards: DirectX compatible
There are two sets of recommended specs, one for 30fps and one for 60fps, both at 1080p.
Recommended 30fps
- OS: Windows 10
- CPU: Intel Core i5-4460 or AMD Ryzen 5 1400
- RAM: 8GB
- GPU: GeForce GTX 1050 Ti 4 GB or Radeon RX 570 4 GB
- DirectX 12
- HDD: 80GB
- Sound cards: DirectX compatible
Recommended 60fps
- OS: WIndows 10
- CPU: Intel Core i7-3770 or AMD Ryzen 5 1600
- RAM: 8GB
- GPU: GeForce GTX 1060 6 GB or AMD Radeon RX 590
- DirectX 12
- HDD: 80GB
- Sound cards: DirectX compatible
Nothing too steep here, though as someone with a 1440p monitor, I would have liked to have seen some maxed out requirements. As a port of a PS4 game, however, I don't imagine you'll need anything too fancy to see it at its best.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Along with the PC requirements, we've also been given a look at some exclusive screenshots and some of the Half-Life-inspired goodies you'll be able to get your hands on. Take a gander below.
Death Stranding is due out on PC via Steam and the Epic Games Store on July 14

Fraser is the UK online editor and has actually met The Internet in person. With over a decade of experience, he's been around the block a few times, serving as a freelancer, news editor and prolific reviewer. Strategy games have been a 30-year-long obsession, from tiny RTSs to sprawling political sims, and he never turns down the chance to rave about Total War or Crusader Kings. He's also been known to set up shop in the latest MMO and likes to wind down with an endlessly deep, systemic RPG. These days, when he's not editing, he can usually be found writing features that are 1,000 words too long or talking about his dog.

