Darksiders 3 adds 'classic' combat mode with more forgiving dodges
Fury is now more nimble and can use items instantly.
Darksiders 3 has added a new 'Classic' combat mode aimed at making fights feel similar to the first two games in the series. The biggest change is that you can now interrupt attacks with a dodge move—previously, when you committed to an attack you had to see it through until Fury stopped swinging her weapon.
Classic mode will also let you use items instantly, which means you'll be able to heal without worrying that Fury will die during the animation (something that happened to me quite a lot during my playthrough).
You'll be able to select between the new combat mode and the default settings when you load up any save game or when you start a new game.
The update also adds some checkpoints so you can save progress more often, boosts the damage that you do in Havoc form, fixes crashes, and introduces a new item that lets you refill your Nephilim’s Respite healing flask at the Vulgrim shops. You can read the patch notes for the full list of changes.
The changes all sound positive, although I'm still not sure Darksiders 3 is worth splashing out on until it gets a significant sale. As I wrote in my review, the combat is punchy and the setting very pretty, but the camera is wonky, its puzzles too simple, and the lack of proper loot means you can't customise Fury as much as I'd hoped.
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Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.