Fantasy tavern simulator Crossroads Inn will release in October
Get an extended look at the sandbox mode in action.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Earlier this year developer Kraken Unleashed successfully funded Crossroads Inn, a fantasy tavern management sim with RPG touches on Kickstarter. Now the team is feeling good enough to settle on a release date: October 18, 2019.
I dig the idea, echoing the role-reversal of Recettear: An Item Shop's Tale and Holy Potatoes! A Weapon Shop, but with a more grounded, deeply systemic foundation.
Every good adventure starts in a tavern. The heroes eyeball one another over tankards of mead and wedges of cheese and bread. An assassin in the shadows, goblins in the square, ants in someone's pants—a thing happens that brings them all together, and so chapter one begins.
But what about the people serving up that mead and bread and cheese? For them, it's another Tuesday: a big mess to clean up, repairs to make, and more food and drink to prep. Then there are the other customers to attend to, people of every class from the farthest reaches of the land.
Crossroads Inn tasks players with creating and managing such a place, keeping a busy inn stocked up, profitable, and in good repute with locals and new patrons alike.
The plan is to launch with three modes: a campaign replete with characters and drama to challenge management skills in specific ways, an endless sandbox mode, and an editor for changing or creating entirely new building and design components.
Take a quick look at the sandbox mode in the video below.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Once the place is put together, the job kicks in. Here's a basic overview of how the simulation works:
Innkeepers are tasked with designing their inn, managing its employees and its money. How you price food and drinks and how you build the inn, from decorations to practical design considerations, will affect its profits and notoriety. More specifically, those decisions will influence who your inn appeals to, and while 'everyone' is aspirational, it is also very unlikely.
Keeping a bard happy lowers the chances of brawls breaking out.
Different social classes complicate things further. Appealing to the poor and the rich, while making sure adventurers, bards, and the occasional noble would be equally pleased in your chill hang zone, doesn't sound easy. But there are unique benefits to keeping everyone happy. For example, pleasing adventurers means they'll share profits or join the team as guards, while keeping a bard happy lowers the chances of brawls breaking out.
I'm curious to see how the tangle of those systemic relationships plays out in the long term, whether they make for an interesting story generator or become rote and routine. From what I've seen and read, Crossroads Inn is looking like a clever role reversal with some good ideas, and it's in decent shape based on the sandbox trailer. I'm particularly hopeful that the campaign pulls a Frostpunk and mixes simulation with storytelling in surprising ways.
I think I know what kind of innkeeper I want to be, but I'd really like to see how the stresses of running one molds me into something unexpected. We'll find out whether I'm a gallant community leader or heartless profiteer (almost certainly the latter) this fall.
James is stuck in an endless loop, playing the Dark Souls games on repeat until Elden Ring and Silksong set him free. He's a truffle pig for indie horror and weird FPS games too, seeking out games that actively hurt to play. Otherwise he's wandering Austin, identifying mushrooms and doodling grackles.


