CD Projekt says coronavirus outbreak won't delay Cyberpunk 2077 as studio shifts to remote work
Employees are now working remotely, but the studio said the September release date hasn't changed.
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CD Projekt Red, like an awful lot of other businesses over the past couple of weeks, has shifted to remote work as a result of the Covid-19 coronavirus outbreak. The studio said that the decision was made to ensure "the highest level of personal safety" for its team, and that the remote work policy will remain in place for as long as needed. It also doesn't expect that the shift will delay the release of Cyberpunk 2077.
Many of you are probably wondering how things are at CD PROJEKT RED right now. Here's a short update. pic.twitter.com/aWfHobgtoMMarch 16, 2020
It's nice to hear that Cyberpunk is still on track, although how that will hold up if the coronavirus situation doesn't improve quickly remains to be seen. The fan responses to the above tweet are encouraging, though, as many are telling the studio to delay Cyberpunk if necessary. It's a small sampling, sure, but sometimes a little positive reinforcement can go a long way.
There are some big upsides to working from home, but it can also be incredibly challenging and disruptive if you're not prepared for it. For those who unexpectedly find themselves in that position, you can learn how to survive the experience the PC Gamer way right here. We're also maintaining a roundup of esports competitions and other gaming events that have been impacted by the coronavirus outbreak.
For more information on the Covid-19 coronavirus, visit the Centers for Disease Control for updates in North America, the European Centre for Disease Prevention and Control, or the World Health Organization.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

