Skip to main content
PC Gamer PC Gamer THE GLOBAL AUTHORITY ON PC GAMES
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
  • Hardware
  • News
  • Reviews
  • Guides
  • Video
  • Forum
  • More
    • PC Gaming Show
    • PC Gamer Clips
    • Software
    • Codes
    • Coupons
    • Movies & TV
    • Magazine
    • Newsletter
    • Affiliate links
    • Meet the team
    • Community guidelines
    • About PC Gamer
PC Gamer Magazine Subscription
PC Gamer Magazine Subscription
Why subscribe?
  • Subscribe to the world's #1 PC gaming mag
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$1
Subscribe now
Don't miss these
Close up of caucasian face with headband and blue eyes, pixellated
RPG 'We lost things such as physics in games:' The dev behind my most anticipated RPG thinks players are craving more interactive games, not just 'moving around in a static 3D environment'
Knight in red armor with flaming sword challenging blue dragon
RPG The dev behind my top upcoming RPG is a Hungarian chef who thought 'if not now, then when?' and learned coding from scratch to make his dream 'eurojank' masterpiece
Close up of Phyre
RPG The modder who saved Vampire: The Masquerade – Bloodlines 1 has been showing off a treasure trove of material from the canceled version of Bloodlines 2
An inquisitor surrounded by his retinue, including an ogryn, a kroot, and an aeldari
RPG Warhammer 40k: Dark Heresy might just have everything I want from a CRPG
Paige, a new librarian character in Deadlock, looks towards her tome with curiosity.
MOBA I'm sad Deadlock is 'just' a MOBA—not because I don't like them, but because I'm in love with Valve's lore and characters enough to want any other game instead
The War Within pre-expansion patch
MMO The best MMOs on PC
A miqo'te in Final Fantasy 14 swims through the water, prepared to play Blitzball.
MMO Blitzball is alive and well in Final Fantasy 14, and I spoke to the community of passionate fans who built an entire 140-page D&D-like system to play it: 'Once you start playing, you just can't stop'
Key art of the videogame Lunacid, showing a pale, long haired knight in purple armor contemplating a purple, flaming sword surrounded by the different phases of the moon.
RPG The best King's Field-likes on PC
Close up of caucasian face with headband and blue eyes, pixellated
RPG I've already put 10 hours into this upcoming RPG's demo because it has the best combat I've seen outside a FromSoft game
A grinning Henry and Capon ride proud-looking steeds.
RPG The best RPGs on PC
Femme Phyre with an unlockable gold and black rose outfit in Bloodlines 2.
RPG Bloodlines 2's Valentine's patch adds further customisation options and lootable blood bags, because nothing says 'I love you' like the vampire equivalent of a ready meal
PC Gamer's Game of the Year 2025
Games PC Gamer's Game of the Year Awards 2025
Pathologic 3
Adventure Pathologic 3 review: One of the most compelling mystery adventures since Disco Elysium
Fallout: New Vegas key art of the ranger
Fallout How to have the best Fallout New Vegas experience today
A kickstarter image for Blades '68, designed by Tim Denee and John Harper.
RPG One of my favourite TTRPGs is releasing an expansion that goes from gothic horror heists to a psychedelic 60s sci-fi dystopia inspired by Deathloop, where the dead feed an oversaturated sky
Popular
  • NEW: PC Gamer Clips!
  • Arc Raiders
  • Best PC gear
  • Fallout
  • Game Quizzes
  1. Games

What we want from the World of Darkness MMO

Features
By Len Hafer published 2 May 2013

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

What we want from the World of Darkness MMO

What we want from the World of Darkness MMO

Last week at Fanfest, we got the first real look at the gameplay in CCP’s night stalking, blood drinking MMO. As a long-time, hardcore fan of World of Darkness—I even used to host a podcast devoted to it—I've had my eye on it continually since CCP's announcement three long years ago.

The moonlit, tabletop world of Vampire, Mage, and Werewolf isn't an easy thing to get right in video game form, but it has been done before—most notably in Troika’s excellent Vampire: the Masquerade: Bloodlines. CCP is nothing if not an outside-the-box developer, though, and the no-hand-holding, cutthroat universe of EVE Online actually has some stylistic overlap with White Wolf’s signature setting. I hope this allows CCP to nail this new project, and I've got some ideas on how they can make sure they do.

Page 1 of 8
Page 1 of 8
What we know so far

What we know so far

Concrete info on World of Darkness has been scarce, but a handful of details have crept out of the mist over the last few years.

We know the setting will be based on Vampire: the Masquerade (not the newer reboot, Vampire: the Requiem), which means we'll be living in a world dominated by three interests. The Camarilla is the big, bad vampire government from ancient days, devoted to upholding the Masquerade—they see remaining under the radar of humanity as the best chance for their kind's continued survival. They are opposed by the Sabbat, a generally antagonistic group who believe vampires should rule, and humans exist only to be cultivated like cattle. The Anarchs are a third group that fall between the cracks, but tend to side with the Camarilla over the Sabbat. They're rebels and reform-seekers, scoffing at notions of seniority and other ancient traditions.

We know it will be "a player-driven game with lots of social and political elements." Something along the lines of EVE, but set in a massive, open city rather than the depths of space. It's been suggested that political maneuvering will get you a lot farther than being a combat badass, and factions and territories will play a role in the core gameplay.

We know that PvP will mostly be a free-for-all outside of Elysium—a term that, in the Vampire: the Masquerade roleplaying game, refers to a section of the city deliberately set aside by the vampire Prince as neutral ground. Speaking of the Prince, we also know that there will be one in the MMO, a position a player will have to attain by gathering supporters. Princely powers will include the ability to mark other player characters for perma-death.

Now, onto what we want...

Page 2 of 8
Page 2 of 8
Horror first, action second

Horror first, action second

The supernatural revival craze of the past decade-plus had the unfortunate side effect of diluting the world’s most famous brooding, nocturnal predators into what a fellow World of Darkness fan once referred to as “superheroes that need a lot of sunscreen.” Don't get me wrong, doing backflips while firing dual machine pistols and jumping off of skyscrapers have their place in vampire fiction. But the key thematic criteria is whether or not the people behind World of Darkness understand the vampiric metaphor. Vampires are meant to be horrifying. And when you’re playing as a vampire, you should be made more afraid of yourself, and the things you’re willing to do, than anything else.

You’re not just a sharply dressed human with powers. You’re a monster. And you should feel like one.

Page 3 of 8
Page 3 of 8
Don't be nice to us

Don't be nice to us

CCP, having crafted the ruthlessly Darwinian EVE Online, is probably one of the last developers that needs a lecture on this. But it’s still worth mentioning. World of Darkness, at its best, is oppressively bleak, paranoia-inducing, and sick-to-your-stomach terrifying at times. If you’re a neonate vampire just welcomed into undeath, you should constantly be on edge that any Elder who takes petty issue with you could make your life (more of a) living hell. If you’re one of those Elders, you should never feel safe from your political enemies. Conflicts should be brutal and punishing—to the victors, as well as the defeated. And the world itself should be a grim, Gothic labyrinth where new and unknown dangers lurk around every corner. As an urban apex predator, you hit the ground running and adapt fast... or you face Final Death.

Most MMOs scale back on consequences to create a more accessible experience. If you take the plunge into the World of Darkness, however, you shouldn't expect that courtesy. And CCP shouldn't offer it. Your characters shouldn't feel safe. Your investments shouldn't feel safe. Even alliances within your own player group shouldn't feel safe. There should be major incentives to put yourself into situations where perma-death is a possibility, and those not willing to take that risk should be actively held back by their conservative ways.

Page 4 of 8
Page 4 of 8
Let us live the vampire lifestyle

Let us live the vampire lifestyle

A vampire is a creature that can perform superhuman feats, scaling buildings effortlessly and shrugging off gunshots with a wicked smirk. But it also sucks to be a vampire. Just ask one. What really makes them interesting characters are the things they can’t do, and the things they’re forced to do whether they want to or not—a big reason why a certain popular fiction series completely missed the point by allowing them to walk around by day and feed on animals.

Bloodlines did a decent job of portraying this, but what I’d really like to see is something along the lines of Fallout: New Vegas’ Hardcore Mode (which forced you to eat, sleep, and drink... or drop dead). Except that it should be even more unforgiving. At some point during every log-in, you should spend time occupied finding victims to quench your bloodthirst. And banes such as fire and the killing rays of the sun should be an ever-present concern at the corners of your mind. You should think about your vampire as the unliving, unbreathing creature that it is, not Generic MMO Avatar #27. A vampire game where you only get the benefits of being a vampire, and don’t feel burdened, practically and emotionally, by the drawbacks, is no vampire game at all.

Vampires in the World of Darkness are political creatures, as well. The web of alliances, lies, favors, and grudges needs to be central to your experiences in the game. Those who try to remain neutral don’t tend to make it far. Knowing who to trust, and when to betray, are the way to get ahead. Negotiating feeding rights in certain parts of the city organically should create a draconian, feudal order that punishes non-adherents mercilessly. I expect to see empires built and destroyed, death warrants signed, and blood pacts forged in the chat channels—all without even interacting with the nuts-and-bolts game mechanics.

And, of course, the fight for the office of Prince should be a constant, bloody game of cloak-and-dagger with massive rewards for anyone savage and calculating enough to stay on top.

Page 5 of 8
Page 5 of 8
Don't feel obligated to give us "standard" MMO features

Don't feel obligated to give us "standard" MMO features

CCP has expressed the desire to offer "theme park" (read: "WoW/Everquest-style") content for those who want it, alongside the social and sandbox elements. I'm not entirely opposed to the idea, but I caution against trying to shoehorn too many MMO mainstays into a game that could be so much more.

Mysterious, unfolding storylines involving NPC interaction fit in just fine in the World of Darkness. Bloodlines proved that. But I don't want to be told to go kill 50 ghouls in exchange for a handful of dollar bills and a nicer katana. Nor do I think the setting lends itself well to dungeons or raids, with some kind of boss baddie at the end. Archfoes in the World of Darkness are far more subtle and dangerous than that. To call back to Bloodlines yet again, the haunted hotel and the manor house of the mad Malkavian are great examples of how instanced content could work—the dread is palpable, and you're driven forward by morbid curiosity rather than loot lust. For the same reason, I don't think repetition should be encouraged for such content.

Progression should be more social than anything else. Neonates who want to play the loner and grind away on pre-made content should find their lives especially perilous and laborious. You should be forced to dip your toe into the social shark tank of Vampire society—at least a little—to attain any kind of real power or prestige that other players will respect. A naturally-talented flatterer and liar should trump the character who looked up the best combat build and can execute a flawless ability rotation. In the world of Vampire, the latter is a tool, wielded by the former.

Page 6 of 8
Page 6 of 8
Preserve the sense of mystery

Preserve the sense of mystery

Shadows are deeper and heavier in the World of Darkness. Most mortals cling to the pools of sanity cast by streetlights and campfires. Vampires have taken one step into those shadows... but there are always much blacker, more sinister depths beyond. Vampires are not the top of the food chain, and they’re far from the most terrifying thing you might run into. A true World of Darkness game needs to include the creeping, unknowable horrors. The monsters that send chills up the spines of other monsters.

And ideally, they need to be presented in such a way that they can’t be classified and put on a wiki within the first week of the game. I want to see rumor threads popping up left and right. Inconclusive screenshots debated back and forth. A whisper here, an unexplained happening there. Was it a glitch in the code? Were you just imagining things? Or is there something out there, coming for us all...

Page 7 of 8
Page 7 of 8
Let us play the other creatures

Let us play the other creatures

Vampires are cool. Really, they are. World of Darkness vampires, in particular, will always be the archetypical vampires for me. But they’re not the most interesting or compelling characters in the World of Darkness. You’ve got the Garou—tribal, shamanistic werewolves fighting to preserve the wild places in a world being overtaken by the hubris of Man and his lust for technology. Mages, who can work wonders on reality itself... but are burdened by Disbelief when mortal eyes look upon such arcane creations, unmaking their limitless power and forcing them to work their ways in secret. Wraiths, expelled from life but still bound to this world by Anchors that must be resolved before they can meet whatever truly awaits them on the other side.

And that’s not even mentioning Hunters, the select few mortals who stare the abyss down with dour, dauntless determination, taking flame and silver blades to the lurking monstrosities that threaten humanity night after night.

It’s a weighty and ambitious request, and with the development pace so far, I’m not expecting we’ll see any of this for several years. But please, CCP, don’t tie us down to just vampires. The larger, darker world around them has too many possibilities to be left unexplored.

Let us know in the comments what you'd like to see from the World of Darkness MMO, and be sure to check out our stunning re-creation of the trailer from Fanfest.

Page 8 of 8
Page 8 of 8
PRODUCTS
Vampire: The Masquerade World of Darkness
Len Hafer
Contributor

Len Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games. A chance encounter with Warcraft 2: Tides of Darkness changed her life forever. Today, her favorites include the grand strategy games from Paradox Interactive like Crusader Kings and Europa Universalis, and thought-provoking, story-rich RPGs like Persona 5 and Disco Elysium. She also loves history, hiking in the mountains of Colorado, and heavy metal music.

  • Facebook
  • X
  • Whatsapp
  • Reddit
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
PC Gamer
Get the PC Gamer Newsletter

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter
Read more
Fantasy RPG The Blood of Dawnwalker's protagonist, Coen, a half human half vampire being holding onto a pole and staring into the night.
If you thought Bloodlines 2 lacked bite, remember that The Witcher 3's director left CD Projekt to make a vampire RPG, and it's out next year
 
 
The Blood of Dawnwalker trailer still - closeup of Coen
The Blood of Dawnwalker: All the key details about Rebel Wolves' dark fantasy action RPG
 
 
The Warrior of Light from Final Fantasy 14 and Xal'atath from World of Warcraft look towards the camera in an image split down the middle, representing their respective trailers.
They survived the MMO massacre of 2025, but 2026 is going to be a tense year for WoW and FF14: And for completely different reasons
 
 
An inquisitor surrounded by his retinue, including an ogryn, a kroot, and an aeldari
Warhammer 40k: Dark Heresy might just have everything I want from a CRPG
 
 
A big Warhammer fight as units climb on skeletons.
Total War: Warhammer 40,000 is totally real, so we've created a wishlist to send to the Emperor
 
 
Baldur's Gate 3 Act 3
I'm the biggest Baldur's Gate 3 fan, but the HBO TV show is filling me with dread
 
 
Latest in Games
A screencap of a Fellowship video about new support hero Aeona. An elven woman with long white hair holds her hand out at her sides as an hourglass floats behind her. She is wearing white robes with golden accents.
The best parts of my favorite World of Warcraft classes are being turned into new heroes for Fellowship's pre-season 2 update this week
 
 
Masters of Albion trailer still.
'We’re going to make some horrendous mistakes,' Peter Molyneux says about his upcoming swan song Masters of Albion: 'Horrendous, horrendous mistakes'
 
 
Image for The White House is a radioactive crater in Fallout 3 because there were no quests there, so why build it? 'It is our version of [Indiana Jones] shooting the guy rather than pulling out his whip and going into a fight'
The White House is a radioactive crater in Fallout 3 because there were no quests there, so why build it? 'It is our version of [Indiana Jones] shooting the guy rather than pulling out his whip and going into a fight'
 
 
Hytale character holding a sack of animal food while walking beside their garden growing corn
Hytale is finally adding animal taming for its farming sim fans after its surprising absence at launch
 
 
A sperm with glasses swimming alongside a huge swarm of sperm in Become.
Newly announced action game Become lets you play as a sentient sperm trying to reach the egg, and yes I am just writing about it because of the name
 
 
EVE Online
EVE Online rolls out 'AI-powered assistance feature' for new players, promises it 'does not produce game content, create art, or replace creative work'
 
 
Latest in Features
Control vs. Control Resonant
How often do we see game sequels totally shift genres?
 
 
The Pimax Crystal Super with the Micro-OLED and QLED optical engines.
Micro-OLED is the VR upgrade I've been waiting for
 
 
Overwatch: An upper-body image of Vendetta holding her sword to her right, with a determined facial expression.
When Overwatch said it was returning to the story, I did not expect its most genius decision: Reworking maps for the fun of it
 
 
Gnomes on a smoke break
Burglin' Gnomes is the next great friend-slop game that everyone with a PC and at least one other friend should check out
 
 
Paige, a new librarian character in Deadlock, looks towards her tome with curiosity.
I'm sad Deadlock is 'just' a MOBA—not because I don't like them, but because I'm in love with Valve's lore and characters enough to want any other game instead
 
 
Fishing Shop Simulator: A mech walking through a burning city as planes fly overhead.
I thought Fishing Shop Simulator was a joke after I saw mechs in ancient Rome, but after two hours with its demo, I'm hooked
 
 
  1. 1
    Best gaming laptop 2026: I've tested the best laptops for gaming of this generation and here are the ones I recommend.
  2. 2
    Best handheld gaming PC in 2026: my recommendations for the best portable powerhouses.
  3. 3
    Best gaming PC builds: Shop all our recommended system builds as we ride out the RAMpocalypse
  4. 4
    Best gaming monitors in 2026: the pixel-perfect panels I'd buy myself
  5. 5
    The best fish tank PC case in 2026: I've tested heaps of stylish chassis but only a few have earned my recommendation
  1. The Corsair Galleon 100 SD lit up with the Stream Deck side panel turned on and with various icons.
    1
    Corsair Galleon 100 SD review
  2. 2
    QPAD Obsidian Glass mouse pad review
  3. 3
    Styx: Blades of Greed review
  4. 4
    Acer Nitro V15 gaming laptop review
  5. 5
    High on Life 2 review

PC Gamer is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...