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This is not a drill: All-timer weirdo game Deadly Premonition now playable on Linux as of Valve's most recent Proton beta, plus 17 others and your EA library (until EA breaks it again)
By Joshua Wolens published
News Zach, did you hear that?

Valve's latest Proton 11 beta has been quietly released in an even more beta Arm64 flavour and you can thank the Steam Frame for that
By Nick Evanson published
News Arming PC gamers with all the tools they need.

Valve could be prepping to roll out 30-day Steam price tracking in the US, making it harder for publishers to mess with discounts
By James Bentley published
News It already exists in some EU countries.

One YouTuber has built their own $950 Steam Machine, with a custom wood panel, because 'Valve was taking too long'
By James Bentley published
News "I think we can make something that's cheaper, faster, and overall better than what Valve has to offer."

You can finally rescue Half-Life's guards and scientists thanks to this mod inspired by Lemmings
By Rick Lane published
News Half-Life: Lemmings lets you save the trapped employees of the Black Mesa: Facility.

Valve rumoured to be working on 'SteamGPT' AI bot for support and anti-cheat functions
By Jeremy Laird published
News It definitely won't be anything like GlaDOS...

Browsing the Steam Workshop's 50 million mods just got better thanks to a redesign that loads faster and works better on mobile and Steam Deck
By Andy Chalk published
news The week after rolling out a "refresh" for the Steam storefront, Valve is giving the Workshop some long-overdue love.

Valve could well be giving Steam its most useful update ever: Frame rate estimates for games, based on how well they've been running on users' gaming PCs
By Nick Evanson published
News Power from the people, power to the people.

Instead of making a joke, Valve celebrates April Fool's Day by rolling out a Steam storefront 'refresh' that makes it look much nicer
By Andy Chalk published
news They're not joking (and neither am I).

Gabe Newell stepped back from game design during Portal 2's development, because 'he always wanted to be part of the team, but being Gabe and being in his position, that never really worked'
By Rich Stanton published
News Portal 2 project lead Josh Weier says Newell didn't want to impose his ideas on designers, but being one of them wasn't an option.
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