Larian Studios
Latest about Larian Studios

Divinity: Original Sin 2's brilliant armor system is one of a kind in RPGs, and I'm bummed we'll apparently never see it again
By Ted Litchfield published
en garde Sic transit gloria mundi.

Larian's head writer has a simple answer for how AI-generated text helps development: 'It doesn't,' thanks to its best output being 'a 3/10 at best' worse than his worst drafts
By Ted Litchfield published
new My worst drafts are a 5/10 but I might have lower standards.

'I can finally do the thing I wanted to do in every previous game': Divinity's head of design teases a new mechanic without saying what it is
By Justin Wagner published
News "It stares you right in the face if you think about it."

Baldur's Gate 3's lead writer hopes we won't want to save scum in Divinity: 'Our ambition is certainly to make failure more interesting'
By Ted Litchfield published
news F5 + F8, save scummers say "great" / Overwriting autosave, scummers behave!

Baldur's Gate 3 composer Borislav 'Bobby' Slavov is coming back for Divinity: 'We wouldn't be able to stop him even if we wanted to'
By Andy Chalk published
news Slavov's return was confirmed, twice, during today's AMA.

Divinity's reveal trailer was brutal and dark for a reason, Larian's writing director says: 'We want to give players the opportunity to be the light in that darkness'
By Andy Chalk published
news But not in the way that those dudes who got burned alive in the trailer were lighting up the darkness, I suppose.

For all the Divinity dev details Larian isn't ready to comment on, we got a firm answer about the game's controls: the studio's sticking to its guns on no WASD movement
By Ted Litchfield published
news I can respect it.

'I wish Wyll had gotten more content' says the Baldur's Gate 3 writer who wrote him, and splitting his story between devils and dads 'might have been a mistake in hindsight'
By Joshua Wolens published
News I like Wyll fine, but he never feels like he gets the airtime that, say, Astarion does.
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