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'Realtime-with-pause is not dead,' says lead designer of promising turn-based game Star Wars Zero Company
By Jody Macgregor published
News Which is why I'm looming over the genre's coffin with a stake and hammer.

Everything you need to know about Star Wars Zero Company
By Ted Litchfield published
zero to hero Bit Reactor's debut is a complicated and exciting beast of a tactics game.

Star Wars Zero Company's lead mission designer is eagerly waiting to watch all your all-astromech challenge runs: 'Granted, it might not be a very easy thing to do'
By Lincoln Carpenter published
News D-Squad rides again.

Star Wars Zero Company devs said 'there were some fights' about its story-centric squadmates suffering permadeath, but accepting that 'Star Wars is about loss' made the game stronger
By Lincoln Carpenter published
News Hopefully nobody's processing that loss while the Tuskens are around. We know how that goes.

Star Wars Zero Company is more than just 'Star Wars XCOM'—it feels like Mass Effect but with turn-based tactics and permadeath
By Ted Litchfield published
Tactical Coup This Clone Wars tactics game from former XCOM devs may end up 2026's biggest surprise.

If you simply cannot wait for the new Heroes of Might and Magic, this sci-fi take on HoMM just launched from Steam early access
By Rick Lane published
News Heroes of Science and Fiction is Might and Magic, but in space!

Throwback XCOM successor Xenonauts 2 leaves early access in April, though the developer says the milestone 'doesn't mean our work is done'
By Rick Lane published
News "We're planning to continue improving and patching the game after launch."

Just like XCOM, superhero comedy Dispatch cheats random percentages of success in the player's favor: 'anything that had over a 76% success chance would automatically succeed'
By Jody Macgregor published
News "If coincidences are just coincidences, why do they feel so contrived?"

Heart of the Machine review: A fascinating grand strategy RPG that starts to buckle under its own ambitions
By Len Hafer published
Artificial imperium Asking, "What if AI was good though?" in Heart of the Machine

Tactical Breach Wizards sold 'twice as well' as Suspicious Developments' previous games, but more importantly, it failed catastrophically to lose an IGF award: 'All we can say is we're sorry, and we'll try to do worse'
By Rick Lane published
News "We weren't able to lose the IGF award for Excellence in Design."
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