Facepunch Studios
Latest about Facepunch Studios

Everyone in Rust is getting a new face
By Christopher Livingston published
News Player models are getting overhauled for the first time in a decade.

Garry Newman acknowledges Gmod successor S&box had a bumpy launch, but is baffled by the number of people complaining about NFTs, which aren't in the game: 'I have no idea what this s**t is about'
By Rich Stanton published
News "It's a UGC platform, there is always going to be dog sh*t."

Rust's latest update adds mortars but 'no visual guide to help you land shells,' so get ready for some chaos
By Rick Lane published
News "Firing a mortar requires mastery through trial & error."

S&box makes nearly $1 million on launch day, and yes there are problems but that's okay: 'We love it when things break because then we get to fix them'
By Andy Chalk published
news Facepunch says S&box launch day went "pretty much exactly as expected."

'Eventually the slop will just fall to the bottom': Garry's Mod sequel launches to 'mixed' reviews, but Garry himself isn't worried about AI games on the main page
By Rich Stanton published
News "Low quality, obvious AI-created slop is going to be a growing problem in every creative outlet."

The Valve-approved Half-Life remake is joining the Garry's Mod family 'by popular demand'
By Morgan Park published
NEWS The 20-year-old sandbox game keeps expanding.

'We don't have to fire 1000 people to keep it working': Facepunch Studios says paying s&box game developers is sustainable, with '$500,000 paid out to date'
By Christopher Livingston published
News Developers can also export their games standalone to Steam: "No hidden percentages, no rug pulls, your work is yours."

Rust has a 'horse shield' meta problem, so one enterprising player has come up with a 'horse baiting' meta to fix it
By Rich Stanton published
News There's always someone with a bigger stick.
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