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Overwatch's glow-up didn't just happen overnight—its successes have been in the works for years now
By Elie Gould published
We're so back? We've been back for a while.

World of Warcraft producer says Chris Metzen sometimes wishes Blizzard hadn't called it Warcraft because 'it sounds intimidating,' and some fans are not taking it well
By Andy Chalk published
news It wasn't a serious comment, but some folks are taking it way too seriously.

After 3 years of negotiations with Microsoft, Blizzard QA workers win a new contract guaranteeing 'better working environment with increased pay, benefits, and layoff protections'
By Issy van der Velde published
News A huge step forward for videogame workers.

Overwatch 2 drops the 2 and goes back to being Overwatch as Blizzard launches its biggest update ever next week: 'We want to gain players' confidence, we want them to have trust in the game'
By Tyler Colp published
news The future of Overwatch looks brighter than ever before.

Overwatch's biggest season ever kicks off with 5 new heroes all at once, including a cat with a jetpack who can toss you off the map
By Tyler Colp published
news 2026 is going to be a big year for Overwatch.

Player housing tools are so good, WoW's design director hopes the game will have quests where you build things in the future: 'We really want to use them'
By Harvey Randall published
News Home is where the heart(hstone) is.

Blizzard could add more homes per account to World of Warcraft's player housing in the future, but 'we have to be conservative at the start with these things'
By Harvey Randall published
News "It's good that they want more, we're just trying to figure out how to give you more."

World of Warcraft: Midnight's new roadmap includes prop hunt, mega-dungeon sized delves, and a new experimental game mode from the folks who brought you Remix and Plunderstorm
By Harvey Randall published
News The experimentation continues.
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