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Ex-Blizzard president says gamers need to 'man up' over AI usage in games after Crimson Desert devs issue apology
By Rory Norris published
News "AI, in one form or another, will be in every single video game."

How to beat the Crimson Nightmare in Crimson Desert
By Sean Martin published
Bad breath Overcome this ball of red gas in Fort Perwin.

Crimson Desert's soundtrack is criminally inoffensive but that hasn't stopped one song from driving me insane
By Mollie Taylor published
Meh Please, no more Irish folk music.

With Steam reviews at 'Mixed', the developer of Half Sword addresses differences between the early access game and its hugely popular tech demo: 'The final version of the game will differ from what has been shown previously'
By Rick Lane published
News The tech demo "was not intended to represent the final version of the game".

From a 'single save-passing exercise' to an 'international community': How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it's preparing for its biggest test yet with GTA 6
By Joe Donnelly published
Pass marks To me, to you, to me, to you.

Blight: Survival offers a fresh slice of its medieval zombie-slaying, after its developer took a break to 'rebuild our core systems from the ground up'
By Rick Lane published
News "We spent a lot of time digging into the original vision."

Death Stranding 2 devs thought 'Brutal' mode was hard enough, but pushed the game to 'the upper limit' with its new difficulty option on PC
By Wes Fenlon published
News Some players complained that Death Stranding 2 was too easy. The new "To the Wilder" difficulty is Kojima Productions' answer.

Silksong player tracks down a secret version of its act 1 boss and immediately discovers why Team Cherry probably cut it
By Tyler Colp published
news Hornet is too short for one of the new attacks to even hit her.
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