Assassin's Creed Odyssey system requirements revealed

Ubisoft has released the minimum and recommended system requirements for Assassin's Creed Odyssey, which is due out on October 5. It recommends a GTX 970/R9 290 for resolutions below 4K, and if you want to play in 4K, it recommends a Vega 64 or GTX 1080. The minimum required graphics card is a GTX 660/R9 285.

The full requirements—in the order of minimum, recommended, and recommended for 4K—are below, as published on Ubisoft's website. Note that the "targeted framerate" is 30 fps:

Minimum Requirements

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: AMD FX 6300 @ 3.8 GHz, Ryzen 3 – 1200, Intel Core i5 2400 @ 3.1 GHz
Video: AMD Radeon R9 285 or NVIDIA GeForce GTX 660 (2GB VRAM with Shader Model 5.0)
Memory: 8GB RAM
Resolution: 720p
Targeted framerate: 30 FPS
Video Preset: Low
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: AMD FX-8350 @ 4.0 GHz, Ryzen 5 - 1400, Intel Core i7-3770 @ 3.5 GHz
Video: AMD Radeon R9 290 or NVIDIA GeForce GTX 970 (4GB VRAM or more with Shader Model 5.0) or better – See supported list
Memory: 8GB RAM
Resolution: 1080p
Targeted framerate: 30 FPS
Video Preset: High
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers

OS: Windows 10 (64-bit versions only)
Processor: AMD Ryzen 1700X @ 3.8 GHz, Intel Core i7 7700 @ 4.2 GHz
Video: AMD Vega 64, NVIDIA GeForce GTX 1080 (8GB VRAM with Shader Model 5.0)
Memory: 16GB RAM
Resolution: 4K
Targeted framerate: 30 FPS
Video Preset: High
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers

For everything we know about Assassin's Creed Origins—including details on combat, romance and the Ancient Greece setting, click here, and you can read Samuel's thoughts after playing a demo at Gamescom last month here.

Samuel Horti

Samuel is a freelance journalist and editor who first wrote for PC Gamer nearly a decade ago. Since then he's had stints as a VR specialist, mouse reviewer, and previewer of promising indie games, and is now regularly writing about Fortnite. What he loves most is longer form, interview-led reporting, whether that's Ken Levine on the one phone call that saved his studio, Tim Schafer on a milkman joke that inspired Psychonauts' best level, or historians on what Anno 1800 gets wrong about colonialism. He's based in London.