Wondering where you're going to spend all that Heroes of the Storm gold? Blizzard has announced it will introduce a whole new progression system in the next Technical Alpha patch. In a nutshell, it's basically HotS's equivalent to League of Legends' Runes: there are three Artifact slots all up, with the first available free once the player has reached Level 15. After that, players will need to pay gold in order to unlock the second two.
I can say with a good degree of confidence that you don't need to be a League of Legends fan to appreciate the surprisingly brutal six-minute cinematic A New Dawn. I'm almost as confident that if you are a non-fan, you'll be at least slightly more interested in the game after watching the video than you were before.
You can find write-ups of all three previous days of play at the International here.
The fourth International is over. As a fan, there's always a hollow feeling that comes with this period - the sense that the last of the hype has finally burned away, that this event that has come to occupy so much of your time and energy has been suddenly brought to a close. Post-International blues are a real thing. This year, though, those inevitable doldrums have been compounded by a Grand Final that won't have been what many fans were expecting when the main event began. Below I'm going to explain why I came away from the finals largely satisfied even though I agree with some of the criticism, and what I think the course of those four games say about the state of Dota 2 as we enter the next year in its life. Spoilers, obviously.
The League of Legends community has an unfortunate reputation, but Riot Games is eager to change it. Lead Designer of Social Systems Jeffrey Lin has tweeted that the studio will test new disciplinary measures today (July 21), with a view to introducing them permanently should they prove effective. Punishable offences include "intentional feeding, racism, death threats (and) homophobia."
Missed yesterday's report? Read it here.
The bloodiest day of The International 2014 began with a run of the tournament's best matches. Then, after a run of upsets in a tournament that has been defined by upsets, one team emerged that will face Newbee in the grand final today. It's certainly not the grand final I'd have expected a week ago, and if you'd told me these results a month ago at ESL One I'd have called you crazy. I'd also have asked what it was like in the future and if you could help me skip the queue in the Secret Shop, but that's another matter.
If you missed yesterday's list, you can find it here.
Almost nothing today went as expected. Well, some things. As far as day two's competitive matches went, however, extraordinary upsets and out-of-left-field performances were the rule. Today saw the fall of former champions and the continued rise of teams that almost everybody had counted out. While the matches I've chosen below reflect the best of the day, this was one of those essential runs that bears watching in full and analysing after the fact.
It might have been rumoured for a while, but it's still unprecedented. Tonight at the International Valve took the lid off Techies, a DotA hero with a cult following due to his continued absence from Dota 2. Like Valve's other great unfinished projects - Ricochet 2, Portal 5 - Techies have become an event so long-awaited that it seemed like it'd never happen at all.
Day one is over. Even though none of the teams in the upper bracket faced elimination today, success at this stage meant securing vast proportions of the prize pool in advance of the rest of the tournament. For the team that managed to earn their place in the grand final, it meant a guaranteed place in history as contenders for the single biggest reward ever offered in competitive gaming.
The 2014 edition of The International Dota 2 Championships, better known to gamers as simply The International, will be broadcast live on ESPN3, while an exclusive preview of the final match that will include an interview with Gabe Newell will be carried on ESPN2.
After an eventful group stage, the International begins in earnest tomorrow. Of the nineteen teams in contention for the Aegis of Champions on the 8th of July, eight remain. Over four days at Seattle's KeyArena, those eight teams will fight to secure the lion's share of the largest prize pool in competitive gaming history. The winner will take away just shy of $5m. But this extraordinary reward, most players will tell you, isn't the point. The International is Dota 2's alpha and omega: it is where reputations are made, where teams are proven. Many of the matchups you watch this weekend will never come about in the same way again; the stress of falling short at The International is enough to tear lineups apart and force teams to start over. This is the end of the biggest year in the game's life and the beginning of the next.
Three Lane Highway is Chris' weekly column about Dota 2.
'Metagame' is a sharp, cyberpunkish word for a pretty cloudy and unscientific concept. Which is not to say that it's impossible to get an exact read on a game's competitive landscape, but that sense of certainty is usually unsustainable. The moment a team does something that nobody expects and it works, questions are raised. Figuring out the answers to those questions - or watching other people do it - is one of the major draws of this part of the hobby. It's natural to chase certainty, to be sure, but it's doubt that creates drama.
Gearbox Software's next big thing is Battleborn, an "ambitious fusion of genres" that combines the action of multiplayer first-person shooters with the co-operative combat elements more commonly seen in MOBAs. It sounds vaguely reminiscent of the Borderlands games but publisher 2K Games says we've never played anything like it before.
The free-to-play MOBA Transformers Universe is entering open beta tomorrow, which means that players will be able to register and then immediately jump into the giant fighting robot action. Jagex is celebrating the big step this weekend by offering double XP and $75,000 in prizes.
Three Lane Highway is Chris' sometimes serious, sometimes silly column about Dota 2. The image above is from the ESL Flickr account.
We've always had a complicated relationship with e-sports. By 'we' I mean not just PC Gamer but PC gamers: I think it's fair to say that the paradigm shift that e-sports represent hasn't always been widely understood or accepted. That makes sense—it's a form of gaming that the majority of gamers will never participate directly in, and this is a hobby that is defined by participation.
Smite was in open beta for well over a year prior to its full release in March, so it's easy to forget that it's still a relatively new addition to the MOBA milieu. But Hi-Rez Studios is going all-out to make its presence felt: It announced today that the first Smite World Championship will take place in January 2015, with more than $600,000 in prizes up for grabs.
Playing games online can be difficult in Australia. Not because we're bad at playing games (though some of us no doubt are), but because we live at the bottom of the world. Servers tend to be located in the Northern Hemisphere, or Japan if we're lucky, but if you're currently playing Heroes of the Storm you may have noticed you're getting a much lower ping than before. That's because Blizzard has launched a dedicated Australian server.
ESL One Frankfurt: Loda discusses Alliance's tournament performance, rat Dota, and the impact of winning The International
Jonathan 'Loda' Berg has been part of the competitive Dota scene for as long as there's been a scene to be part of. He was the man holding the Aegis of Champions aloft at the end of The International 2013, and his team—Alliance—are one of the most effective, efficient, and idiosyncratic teams in the world. I first met Loda at TI3, when I interviewed him the night before the grand final. That interview became this article. After Alliance's loss to tournament champions iG in the semi finals of ESL One Frankfurt I spoke to Loda for half an hour about the current metagame, that incredible match against Cloud 9, and the way that winning TI3 has affected Alliance for better and for worse. This is a long interview, but I think most Dota fans would appreciate seeing the whole thing so you'll find it all below.
Images courtesy of the official ESL Twitter account.
'Timing' has been the watchword of this entire tournament. It was a concern this morning, when another late start threatened to force the entire show to run long, with the last quarterfinal match - Na'Vi vs. EG - not starting until 10.30am. It was a concern when the arena's internet connection went down and when Fnatic's voice comms broke for twenty minutes. It was a concern in-game, too, as the strengths and weaknesses of today's greedy, ult-centric metagame came down to who had power at the exact minute when it counted.
Timing problems caused a fair amount of heartache today, but I also got to see a terrific showcase of what the best Dota 2 teams can achieve when they're moving to their own rhythm. In addition, the event itself held together despite the technical problems to deliver one of the best large-scale e-sports experiences that Europe has seen since TI1. Great casting and analysis and a hugely engaged crowd made Frankfurt a great place to spend a weekend - and I'm not just saying that because I've been surviving on beer, sausages and energy drinks since Saturday morning. Well, mostly. The point is: it's gone midnight and I've got games to discuss, so let's get into it. As ever, spoilers below.
Image via the official ESL Twitter account.
Per Anders 'Pajkatt' Olsson Lille has been playing competitive Dota since prior to the first International, which he attended with Online Kingdom. He played for LGD.int at TI2 and will return this year with Mousesports, formerly Team Dog, who earned their place in TI4 with a fantastic performance in the European qualifiers. Yesterday, they got knocked out of ESL One Frankfurt following a close-fought – and very exciting – series of matches against Invictius Gaming.
I spoke to Pajkatt an hour after the game to talk about that first blood, the reasons why they lost, the danger of Pugna and the plan between now and TI4.