Doom beaten in 101 minutes, in nightmare mode

Devil Daggers record holder transfers skills to id's new shooter.

Doom is hard enough on its default Hurt Me Plenty difficulty setting, so it's somewhat surprising (and a little disconcerting) that someone has managed to beat the game in Nightmare mode in just over 90 minutes. That someone is speedrunner and shooter extraordinaire DraQu_, who you may remember as the high score holder in Devil Daggers.

This latest run beats his previous attempt by around ten minutes, but DraQu_ thinks there's still room for improvement. Despite the fleet-footed demon dancing on display, he reckons there were some "sloppy fights" and that it should have been a sub-1:40 run. I'm sure it's only a matter of hours before that happens, at this rate.

"The state of the run is constantly changing since it's still just a few days old," DraQu_ said. "In the past few days we've found some of the biggest out-of-bounds skips yet and I'm sure there's more to come – in fact, there were more skips found just a few hours ago. Small optimizations in terms of, for example, movement and dealing with fights are also found here and there and I'm actively working on those. 

"To me, this run pretty much has the perfect balance between glitches/skips and pure skill-based fighting and I'm really happy with how many things we've been able to find," DraQu_ continued. "And I was actually pleasantly surprised at how fun it is to move around the game – especially after you get the Gauss Cannon, which is basically a rocket launcher with some extra benefits that allow you to move faster. The community has done an insane job in such a short time but I'm kind of afraid of where the run is headed because as I said, I really enjoy the skill-based combat aspects of the run – especially in Nightmare – and if the run ends up being mostly skipping everything and just running with a bit of platforming, it'll take away from my enjoyment of the run." 

Check out the run below. James published his Doom review earlier today, describing it as "a cheeky and fulfilling return to pared-down acrobatic gunplay".


Shaun is PC Gamer’s Australian Editor. He loves masochistic platformers but lacks the skill and grace to complete them. He has four broken keyboards hidden under his desk, filed between an emergency six-pack of Reschs and five years worth of XXL promotional t-shirts. He stares out the window a lot.


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