Tomb Raider's GeForce performance issues being looked at by Nvidia and Crystal Dynamics
Nvidia released a new beta version of their GeForce driver this week, once again squeezing more incremental improvements from a bunch of games, both new and old. But one prominent release was missing from the list of tweaks: Tomb Raider. Lara's latest outing may continue Square Enix's quality porting form, but, as Chris notes in his settings overview, GeForce cards attempting to use AMD's new fancy hair tech TressFX suffer a drastic performance hit.
In the comments for the beta update post, Nvidia's Andrew Burnes explains the problem and apologises to GeForce owners. "We are aware of performance and stability issues with GeForce GPUs running Tomb Raider with maximum settings," he writes. "Unfortunately, NVIDIA didn’t receive final game code until this past weekend which substantially decreased stability, image quality and performance over a build we were previously provided. We are working closely with Crystal Dynamics to address and resolve all game issues as quickly as possible."
Burnes also notes that Nvidia can't magic up a fix without some help from Crystal Dynamics. "The developer will need to make code changes on their end to fix the issues on GeForce GPUs as well. As a result, we recommend you do not test Tomb Raider until all of the above issues have been resolved."
"In the meantime, we would like to apologize to GeForce users that are not able to have a great experience playing Tomb Raider, as they have come to expect with all of their favorite PC games."