Tribes Ascend dev on the decline of twitch shooters: blame "multiplatform" development
"People have maybe forgotten about the adrenaline rush of the old school shooters like Quake, Unreal Tournament and, of course, Tribes." Executive producer on upcoming free to play shooter Tribes: Ascend, Todd Harris, misses the twitch shooters of old.
We asked him why he thought they were less popular these days. "I think a lot of it is the multi-platform consideration," he said. "Games have this huge marketing spend so many of these shooters look to go multi-platform, meaning not just the PC but at least two consoles as well."
Todd says controllers don't offer the same freedom of movement as a mouse and keyboard, making it harder for devs to put an emphasis on raw dexterity: "The control scheme on the consoles does limit somewhat the speed and the twitch in which a game can operate – I mean your turn distance is only so far."
"That’s not to say that someone couldn’t make a fast twitch game for those consoles," says Todd, "But it’s easier to go to a lower common denominator - not having to turn as fast, not having to look 360 degrees in an instant - to make more of a hide-and-seek style, corridor-based, tactical shooter," he says.
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