Necropolis delayed until summer

Necropolis

Necropolis, Harebrained Schemes' beautiful, procedurally generated Souls-alike, has been pushed all the way back from next month to summer. Studio head Mitch Gitelman himself took to the Steam community forums to announce the delay as a result of the devs' decision to launch simultaneously on PC and consoles.

There also a sense that Harebrained Schemes would like a bit more time to get the word out about Necropolis, and this certainly does the trick. It's a pity, and I wonder how far off completion Necropolis could have been given it's original release date, but if it comes out better than it would have done otherwise we can take solace in that.