Jeremy Peel
Latest articles by Jeremy Peel
How Deus Ex inspired a Wikipedia-style murder mystery
By Jeremy Peel published
Wiki Wild West Neurocracy is an episodic adventure set across a near-future encyclopaedia.
How Dungeons & Dragons shaped every corner of PC gaming
By Jeremy Peel published
Dungeon Master "I think D&D influenced everyone in the computer game business back in the '80s and '90s."
Meet Trent Oster, the bloke who launched Neverwinter Nights twice
By Jeremy Peel published
Bionic Man "It took a couple of games to learn moderation.”
The rise, fall, and redemption of Mafia developer Illusion Softworks
By Jeremy Peel published
Gooddevelopas Here's how the Czech studio created an action-adventure legacy.
For hundreds of days, Brian Hicks battled to finish DayZ and didn’t quite get there
By Jeremy Peel published
End of DayZ A look back on DayZ's hectic development.
How Terry Cavanagh bet it all on the simple joy of platforming
By Jeremy Peel published
High Roller "If art doesn't make you cringe a little bit, then you've not really exposed or pushed yourself as much as you could."
How comedy, cartoons, and a connection to nature set Ubisoft Montpellier apart
By Jeremy Peel published
Ray of Light It’s easy to see Montpellier as Ubisoft’s whimsical oddball child.
Celebrating PC gaming's long love affair with D&D's Forgotten Realms
By Jeremy Peel published
Treasured Memories The long history of the most beloved fantasy setting on PC.
You don't have to play every immersive sim as a stealth game
By Jeremy Peel published
Gone Lethal That sword hovering constantly in the corner of your screen? Use it.
How FPS masters and Gears Tactics studio Splash Damage went from team-based to turn-based
By Jeremy Peel published
Territorial Army Love multi-classing in shooters? It all started with Splash Damage.
From battle royale to burnout with former DayZ director Brian Hicks
By Jeremy Peel published
Hick-arus "We had two or three weeks to get our first prototype working, because that’s the date Jordan put on all our promotional material.”
Every time Drizzt Do'Urden has showed up in a PC game
By Jeremy Peel published
drow now Tracking the journey of D&D's ancient mascot through the history of the medium.
Orcs Must Die! 3 review
By Jeremy Peel published
Maged well Action tower defense comes home.
The next generation of beloved D&D characters will be crafted live on Twitch
By Jeremy Peel published
Critical hits Actual play is now the birthing pool for D&D’s most popular characters.
How Reflections progressed from GTA rival to Ubisoft's in-house car collision specialists
By Jeremy Peel published
Speed Demon Reflections found itself when it turned its back on the track.
How a childhood crime movie inspired Driver's notoriously difficult car park tutorial
By Jeremy Peel published
Burning Rubber The noir's first level is harder than an actual driving test.
How Assassin's Creed creator Patrice Déselets became gaming's cool history teacher
By Jeremy Peel published
Altaïr-nate past "The past is like a fantasy land".
Orcs Must Die! 3 marks the return of a quintessential co-op series to Steam
By Jeremy Peel published
Green light Time to close an old rift.
How much Deus Ex is in Guardians of the Galaxy?
By Jeremy Peel published
Uncle Jensen Finding the throughline from Human Revolution to the dev’s Marvel debut.
How Raven Software became kings of COD after vanishing from view
By Jeremy Peel published
Crows nest As Activision oversees the biggest FPS in the world, Raven Software is the support studio making the magic happen behind the scenes.
Meet the game makers determined to stop development from ruining lives
By Jeremy Peel published
A new leaf The devs behind The Long Dark, Minit, John Wick Hex, and more, talk about tackling crunch and overwork.
Rockstar made millions selling Scotland's natural export: dark comedy
By Jeremy Peel published
DNA Tracing A look back through GTA's history, from virtual living city to a lifetime of public notoriety.
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