Behind every evil genius (way, way behind, so their foolish loyal faces aren’t visible) is an army of henchmen, muscle and miscreants. These people are vital - yet highly expendable - cogs in your world-conquering machine in Evil Genius 2, and here we’re going to introduce you to all their friendly and not-so-friendly faces so that you know how best to exploit them for the greater evil.
Guards are the sturdy core muscles around the backbone of your operation. These guys are big, strong, handy with blunt instruments and can just about count to five, which is convenient as that’s often the number of spies you have to deal with in one go.
You can train your Guards into Martial Artists or Mercenaries - who specialise in melee weapons and guns respectively, depending on whether you want to subdue or… permanently subdue your enemies.
Then, at the top of the food chain you have Hitmen - The best killers in the business aside from those with barcodes on the backs of their heads. Give these guys anything from a rubber duck to a ping-pong bat (but better still, a gun) and they’ll weaponise it.
Valets are your baseline deception minions, chipping away at enemy agents’ resolve to keep them out of your HQ and inside your casino front. From rigging the dice at your Blackjack tables to double-shotting those Dirty Martinis (and double-charging for them), valets know every dirty trick in the book.
Upgrade your valets to Spin Doctors, who will convince spies that all those rumours about you are fake news: you never said you sought world domination, but world liberation. You’re not a misanthropist, but a philanthropist.
Or use Socialites to booze-and-schmooze spies until they forget why they came to your island in the first place.
Counter Agents, meanwhile, will sniff out undercover agents a mile off, stripping them of their disguises so that the muscle can step in to finish the job.
Nobody’s questioning that you’re the smartest person in your underground lair, but coming a distant second are all the boffs and bods running your research division. Their hard work ensures that you always have the latest technologies to expand your base, build elaborate traps for your enemies, and improve your operation with other invaluable assets that will propel you to power.
Basic scientists will suffice for the early going, but eventually you’ll need to employ biologists and quantum chemists if you want those world-beating techs.
These are the cream of the crop - the elite men and women who get the honour of kicking back in your Inner Sanctum before setting out to deal with enemy agents using their special abilities.
Among them there’s Eli Barracuda - a man who can smooth-talk spies out of suspicion, and if that fails gets his fists, feet and guns to do the talking. Jubei, a one-time janitor turned samurai sensei who can teleport into the midst of a melee and let loose with what may very well be a repurposed broom. And I.R.I.S, a super-intelligent security robot who goes full metal on intruders, and can also act as a walking security camera.
All the above and plenty more subordinates are at your disposal in Evil Genius 2: World Domination, which is available to buy now on Steam. It’s time to deviously roll your fingertips and start masterminding your conquest.