The Kingsport Cases procedurally generates horror mysteries, demo on the way
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The Kingsport Cases' drab port town manor may not dazzle, but a fascinating story machine churns beneath its pixels. It starts like many mysteries—you're a detective who arrives at a late-night party—but the layout of the manor, who you'll meet, their motivations, and the mystery itself are, according to developer Machines in Motion, proceduarlly generated for each new game. The novel idea is headed to Kickstarter on May 1, with a demo to follow shortly after, according to PC Gamer's e-mail correspondence with programmer and producer Andrew Stanek.
The developer blog features human-generated posts with surface-level explanations of how character, plot, and world generation work. "When a character—personality and all—is included in the story, they are given a role within the story," reads the latest post on character generation.
"Perhaps they're the journalist looking for scoop on the recent crime, or maybe they're the murderer come back to cover their tracks. Combining together their personality and role, the story tool creates an ambition for that character. What do they want? How far are they willing to go to get what they want? NPCs are given stake and drive (something all good characters have), and a personality which reflects what those goals are. And when all NPCs have ambitions, some intertwining and some clashing, an intricate story—and mystery—is born."
The goal is to create a horror game that's "all about, well, horror," weaving a story about the player's interactions which can be played again and again, always different. Such ambitious claims are hard to accept at face value, so I'm glad Machines in Motion is planning to release an alpha demo. We should be playing it "within the first week of the Kickstarter," according to Stanek.
You can read more about The Kingsport Cases' world and story generation, with its "thousands of nodal instances," on the official website and its Steam Greenlight concept page .
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

