Obsidian
Latest about Obsidian

Avowed's game director says Obsidian's choice to limit players to just two races is partially down to its first-person camera
By Harvey Randall published
News "One of the things [that's] easier to account for in an isometric game is just the variation in sizes."

Don't think of Avowed as Obsidian's Skyrim but as a Fallout: New Vegas and Outer Worlds-style take on first-person fantasy, says the studio
By Joshua Wolens published
News You have my interest.

Obsidian's design director would love to add the immersive sim elements of Baldur's Gate 3 into a 'Pillars-y' game: 'we have mostly 2D worlds, so that's a lot more difficult'
By Harvey Randall published
News "But even in a 3D world, it's not easy."

Obsidian's next RPG Avowed won't have the option to do 'a pure pacifist run'
By Jody Macgregor published
News Avowed has a 'focus on combat'.

Avowed's companions won't ditch you for making the 'wrong' choices: 'It's not about maintaining their approval, it's about getting to know them'
By Tyler Wilde published
news You'll be able to adventure with two companions at a time in Obsidian's upcoming RPG.

Obsidian's next big RPG Avowed is looking to Vermintide's 'masterclass in having a sense of hitting and impact' to make its first-person sword-swinging feel weighty
By Harvey Randall published
News FPS: First Person Swordster.

Obsidian's Avowed is going 'classless', ditching Pillars of Eternity's crunchy stat-heavy builds in favour of Skyrim-like ability trees
By Joshua Wolens published
News I suppose classlessness is the logical next step for a studio so keen on historical materialism.

I still feel like I barely know anything about Avowed, but it's looking like a rare game that nails the wizard fantasy
By Ted Litchfield published
magic man I want to fling guys in the air and freeze them solid, not spam plinky plonky little missiles at them!
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