Street Fighter 5 Arcade Edition will add Arcade Mode, V-Trigger moves, and more
The updated version will be out in January.
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Street Fighter 5 was released way back in February 2016, and it was really good but not really complete. As we noted in our review, it released with no arcade mode, no story mode, and no best-of-three versus mode, which by all rights should be standard features for a modern Street Fighter game.
The backlash was enough to prompt Capcom to commit to "completeness" in future releases a few months later, and while the newly-announced Street Fighter 5 Arcade Edition probably isn't a direct result of that pledge, it does fit its promise rather nicely.
The SF5 Arcade Edition will include everything that was in the original release, plus:
- Arcade Mode
- Extra Battle Mode
- New V-trigger moves
- Gallery
- New User Interface
- Season 1 DLC characters
- Season 2 DLC characters
Arcade Mode will enable players to battle the CPU along six different paths that lead to unique endings based on their performance, while the Extra Battle Mode will feature timed-exclusive challenges in which they can use Fight Money to earn new premium outfits each month.
"With extra challenges being added and more unannounced content on the way, Street Fighter V will continue to deliver new and refreshed content on a regular basis throughout 2018 and beyond," Capcom said. Details will be released at a later date.
The Street Fighter 5 Arcade Edition will go for $40, and all new content, minus the DLC characters (which will remain unlockable via the Fight Money in-game currency), will be given to owners of the original Street Fighter 5 as a free update. It's set to come out on January 16, 2018.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

