Hatred studio's next game is called IS Defense
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Destructive Creations, the studio behind the controversial but ultimately not-very-good twin-stick shooter Hatred, has announced its next project, and it's about as subtle as you'd predict: a stationary shooter called IS Defense that tasks players with defending the “the old continent” of Europe against the invading forces of Islamic State in the year 2020.
“The player takes the role of NATO’s stationary machine-gun operator, deployed to defend the shores of Europe. His task is to blast as many of the invaders as possible, until his glorious death,” the Steam Greenlight description states. “To do so, he has NATO support forces, his Machinegun and Rocket Launcher at his disposal. During the progress of this heroic defense, he gets the opportunities to upgrade his gear, his body and army rank–which affects the efficiency of the called support.”
It's fundamentally silly, of course, and on one level it's no worse than any other game that has you blowing apart onrushing hordes of Nazis or generic banana republic mercenaries. But the way it capitalizes on anti-Muslim sentiment—the studio describes it as “our personal veto against what is happening in the Middle East nowadays”—in a bid to draw attention to what otherwise appears to be an entirely unremarkable addition to a long-moribund genre is troubling. And I say that as someone who had no particular issue with Hatred, aside from the way it did its best to give legitimacy to all of the worst of gamer stereotypes.
IS Defense is on Steam Greenlight now, and has already attracted a pile of comments, which I do not encourage you to read. It's expected to be ready for release sometime in the second quarter of this year.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

